Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Nov 2025, 21:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 206 | 78 | 90 | 0 | 279 | 58.3 cm | 0.87 | 46% | 29% | 0:07 | |
| 200 | 103 | 82 | 0 | 264 | 20.3 cm | 1.26 | 56% | 39% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 8 | 4 | 3 | 1 | 5 kills | |||
| 8 | 5 | 1 | 1 | 5 kills | |||
| 11 | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 6:45 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 18 returns, and an MVP score of 668. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 23 pickups, 6 captures, 3 solos, 3 assists, 78 flag kills, 37 covers, 0 seals, 55 returns, 48 mid returns, 7 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 171 |
| 93 |
| 79 |
| 0 |
| 305 |
| 46.0 cm |
| 1.18 |
| 54% |
| 31% |
| 0:08 |
| Team Total | 577 | 274 | 251 | 0 | 848 | 41.5 cm | 1.09 | 52% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 262 | 105 | 89 | 0 | 277 | 13.5 cm | 1.18 | 54% | 41% | 0:07 | |
| 222 | 115 | 97 | 0 | 291 | 46.0 cm | 1.19 | 54% | 40% | 0:06 | |
| 84 | 31 | 88 | 0 | 168 | - | 0.35 | 26% | 18% | 0:07 | |
| Team Total | 568 | 251 | 274 | 0 | 736 | 29.7 cm | 0.92 | 48% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 4 |
| 4 kills |
| 13 | 2 | 2 | 4 kills |
| 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 1 | 1 | 0 | 0 | 23/10 | 57 | 3 | 11 | 17 | 0 | 18 | 1 | 668 | |
| -🇩🇪 | Attacker | 17 | 2 | 1 | 1 | 9 | 0/- | 281 | 8 | 9 | 4 | 1 | 5 | 1 | 560 | |
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 18/2 | 0 | 3 | 0 | 13 | 0 | 15 | 2 | 460 | |
| -🇫🇷 | Attacker | 11 | 2 | 0 | 2 | 8 | 0/- | 167 | 3 | 8 | 5 | 0 | 5 | 0 | 400 | |
| -🇬🇧 | Attacker | 16 | 0 | 0 | 0 | 17 | 0/- | 33 | 3 | 6 | 7 | 0 | 9 | 2 | 389 | |
| -🇸🇪 | Attacker | 15 | 1 | 1 | 0 | 3 | 0/- | 62 | 3 | 3 | 2 | 0 | 3 | 1 | 267 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 18 | 20 | 0 | Rhythmic fluctuation | ||
| 30000 | 238 | 238Hz | 13 | 16 | 19 | 0 | Rhythmic fluctuation | ||
| 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | ||
| 25000 | 295 | 143Hz | 29 | 31 | 32 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You put together a top-level game here and finished at 1.71x. You helped keep the score under control with 17 mid returns and 1 clutch return. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. Your flag work was one of your best areas, with 17 grabs producing 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.32x. You helped keep the score under control with 13 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. You were dangerous with the flag: 11 grabs led to 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.17x. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 103-82 with a 1.26 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. I think survival was your main issue: 31-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |