Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Nov 2025, 00:20
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 293 | 155 | 127 | 0 | 376 | 20.3 cm | 1.22 | 55% | 41% | 0:05 | |
| 188 | 95 | 133 | 0 | 361 | 20.3 cm | 0.71 | 42% | 27% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 81 | ||
| 51 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 79 | ||
| 75 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 13 | 5 | 3 | 5 kills | |||
| 14 | 6 | 6 | 1 | 5 kills | |||
| 13 | 9 | 4 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:11 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 3 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:42, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 6-4.
pho` stood out as the main objective influence with 15 grabs, 4 captures, 11 returns, and an MVP score of 853. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 44 grabs, 17 pickups, 10 captures, 4 solos, 5 assists, 51 flag kills, 28 covers, 0 seals, 34 returns, 33 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 155 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 481 |
| 250 |
| 260 |
| 0 |
| 737 |
| 20.3 cm |
| 0.96 |
| 49% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 254 | 131 | 125 | 0 | 366 | 13.5 cm | 1.05 | 51% | 36% | 0:05 | |
| 222 | 129 | 125 | 0 | 379 | - | 1.03 | 51% | 34% | 0:05 | |
| Team Total | 476 | 260 | 250 | 0 | 745 | 13.5 cm | 1.04 | 51% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 4 | 2 | 2 | 13 | 0/- | 418 | 4 | 8 | 11 | 0 | 11 | 0 | 853 | |
| -🇬🇧 | Attacker | 17 | 3 | 1 | 2 | 17 | 0/- | 343 | 1 | 2 | 8 | 0 | 8 | 0 | 696 | |
| -🇳🇱 | Attacker | 5 | 2 | 2 | 0 | 10 | 0/- | 182 | 10 | 5 | 9 | 0 | 9 | 0 | 547 | |
| -🇬🇧 | Attacker | 7 | 1 | 0 | 0 | 11 | 0/- | 57 | 2 | 13 | 5 | 0 | 6 | 1 | 410 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 17 | 19 | 20 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 15 | 17 | 18 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 89 | 91 | 93 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.77x. Your flag work was one of your best areas, with 15 grabs producing 4 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.31x. Your attacking play was strong, especially because you turned 5 grabs into 2 caps. I think survival was your main issue: 95-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. You carried real threat on attack, turning 7 grabs into 1 cap. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |