Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Apr 2026, 23:02
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 505 | 126 | 113 | 0 | 347 | 13.5 cm | 1.12 | 53% | 37% | 0:05 | |
| 373 | 94 | 125 | 0 | 327 | 20.3 cm | 0.75 | 43% | 29% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 69 | ||
| 47 | ||
| 47 |
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 75 | ||
| 51 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 10 | 2 | 2 | 5 kills | |||
| 22 | 7 | 1 | 4 kills | ||||
| 12 | 7 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 11-16 in favour of Blue Team.
The opening breakthrough came at 0:07 when PeRcH72 scored for Red Team. Blue Team created more scoring chances, converting 16 of the 27 captures. Momentum changed hands 1 time as the scoreline developed. 18 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:57, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 11-16.
-uh.Pr3DazZz stood out as the main objective influence with 35 grabs, 9 captures, 25 returns, and an MVP score of 1892. -uh.Pr3DazZz made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 116 grabs, 56 pickups, 27 captures, 12 solos, 9 assists, 144 flag kills, 62 covers, 0 seals, 88 returns, 48 mid returns, 40 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 137 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 11 close-save returns, also known as deleting someone else's highlight clip.
| 878 |
| 220 |
| 238 |
| 0 |
| 674 |
| 16.9 cm |
| 0.92 |
| 48% |
| 33% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 565 | 137 | 104 | 0 | 332 | 20.3 cm | 1.32 | 57% | 42% | 0:06 | |
| 516 | 101 | 116 | 0 | 302 | - | 0.87 | 47% | 35% | 0:05 | |
| Team Total | 1081 | 238 | 220 | 0 | 634 | 20.3 cm | 1.08 | 52% | 38% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 3 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 35 | 9 | 2 | 4 | 31 | 0/- | 889 | 13 | 22 | 15 | 0 | 25 | 11 | 1892 | |
| -🇬🇧 | Attacker | 23 | 7 | 4 | 5 | 46 | 0/- | 711 | 13 | 18 | 12 | 0 | 22 | 9 | 1745 | |
| -🇬🇧 | Attacker | 30 | 10 | 0 | 2 | 40 | 0/- | 634 | 15 | 9 | 9 | 0 | 22 | 9 | 1741 | |
| -🇳🇱 |
| Attacker |
| 28 |
| 1 |
| 3 |
| 1 |
| 27 |
| 0/- |
| 466 |
| 15 |
| 13 |
| 12 |
| 0 |
| 19 |
| 11 |
| 1410 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | ||
| 20000 | - | - | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.22x. Very strong flag running: you made 35 grabs count with 9 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.11x. You looked dangerous whenever you got the flag, and 23 grabs led to 7 caps and 5 solos. You fought efficiently: 137-104 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.01x. Your attacking play was strong, especially because you turned 30 grabs into 10 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 28 grabs. I think survival was your main issue: 94-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |