Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jun 2026, 00:19
---------- 1 on 1 Egypt ----------
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 210 | 136 | 93 | 0 | 296 | - | 1.46 | 59% | 46% | 0:07 |
| Broken_Soul | 125 | 75 | 106 | 0 | 254 | 58.3 cm | 0.71 | 41% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | _-=Pr3dazZz=- | 71 |
| saxon | pho` | 65 |
| Broken_Soul | _-=Pr3dazZz=- | 42 |
| Broken_Soul | pho` | 33 |
| Killer | Victim | |
|---|---|---|
| _-=Pr3dazZz=- | saxon | 35 |
| _-=Pr3dazZz=- | Broken_Soul | 43 |
| pho` | saxon | 58 |
| pho` | Broken_Soul | 63 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 15 | 6 | 6 | 2 | 5 kills | ||
| pho` | 14 | 8 | 5 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 9 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-1on1-EgyptV2_b3 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:14 when saxon scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:46, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-3.
saxon stood out as the main objective influence with 8 grabs, 3 captures, 6 returns, and an MVP score of 577. pho` anchored the recovery work with 8 total returns.
Objective ledger for the match: 31 grabs, 7 pickups, 7 captures, 3 solos, 2 assists, 31 flag kills, 13 covers, 0 seals, 24 returns, 24 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 136 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: saxon hit 46% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 335 |
| 211 |
| 199 |
| 0 |
| 550 |
| 58.3 cm |
| 1.06 |
| 51% |
| 39% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 184 | 78 | 113 | 0 | 263 | 36.0 cm | 0.69 | 41% | 31% | 0:05 |
| pho` | 179 | 121 | 98 | 0 | 290 | 20.3 cm | 1.23 | 55% | 42% | 0:06 |
| Team Total | 363 | 199 | 211 | 0 | 553 | 28.1 cm | 0.94 | 49% | 37% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 6 | 9 kills | ||||
| pho` | 6 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 8 | 3 | 0 | 1 | 5 | 0/- | 300 | 4 | 3 | 6 | 0 | 6 | 0 | 577 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 2 | 1 | 1 | 12 | 0/- | 221 | 1 | 4 | 7 | 0 | 7 | 0 | 505 |
| - | pho` | Attacker | 6 | 1 | 0 | 0 | 8 | 0/- | 79 | 1 | 2 | 8 | 0 | 8 | 0 | 398 |
| - | Broken_Soul | Attacker | 11 | 1 | 1 | 1 | 6 | 0/- | 100 | 1 | 4 | 3 | 0 | 3 | 0 | 291 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. Your attacking play was strong, especially because you turned 8 grabs into 3 caps and 1 solo. You fought efficiently: 136-93 with a 1.46 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.31x. Your attacking runs had purpose, with 6 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 78-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. Excellent flag running from you: 6 grabs became 1 cap. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap and 1 solo from 11 grabs. I think survival was your main issue: 75-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |