Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Mar 2026, 16:57
Malevolence
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 44 | 44 | 29 | 0 | 117 | - | 1.52 | 60% | 38% | 0:22 |
| -uh.StarzZz`- | 29 | 29 | 44 | 0 | 110 | 13.5 cm | 0.66 | 40% | 26% | 0:20 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 1 | 1 | 10 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Malevolence, with 2 active players recorded in the report.
Zo-^ produced the strongest overall performance, finishing with 44 score, 44 kills, and 60% efficiency.
Zo-^ led the fragging pace with 44 kills.
Zo-^ posted the best accuracy at 38%.
Banter read: Zo-^ was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 45 | 48 | 51 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 19 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Dominating | Combat | You gave your team a strong contribution and finished at 1.18x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| -uh.StarzZz`- | Struggling | Combat | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 40% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |