Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 23:00
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 199 | 109 | 57 | 0 | 238 | - | 1.91 | 66% | 46% | 0:12 |
| Gochmer | 154 | 69 | 76 | 1 | 167 | - | 0.91 | 47% | 41% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 18 | 7 | 1 | 4 kills | |||
| Gochmer | 7 | 3 | 3 kills | ||||
| _-=Pr3dazZz=- | 13 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Stealth-v1 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 1:03 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:27, with Gochmer finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
_-=Pr3dazZz=- stood out as the main objective influence with 13 grabs, 2 captures, 7 returns, and an MVP score of 432. Gochmer made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 13 pickups, 7 captures, 1 solos, 7 assists, 59 flag kills, 22 covers, 0 seals, 46 returns, 44 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Gochmer produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 95 |
| 58 |
| 84 |
| 0 |
| 172 |
| 46.0 cm |
| 0.69 |
| 41% |
| 34% |
| 0:08 |
| Team Total | 448 | 236 | 217 | 1 | 577 | 46.0 cm | 1.09 | 52% | 41% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 179 | 88 | 80 | 0 | 241 | - | 1.10 | 52% | 37% | 0:08 |
| Broken_Soul | 170 | 59 | 77 | 0 | 198 | 58.3 cm | 0.77 | 43% | 30% | 0:08 |
| _-=Pr3dazZz=- | 141 | 70 | 79 | 0 | 202 | 36.0 cm | 0.89 | 47% | 36% | 0:08 |
| Team Total | 490 | 217 | 236 | 0 | 641 | 47.1 cm | 0.92 | 48% | 34% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 kills |
| newut | 11 | 4 | 1 | 4 kills |
| -cide- | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 1 | 26 kills | |||
| Gochmer | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 1 | 1 | 7 | 0/- | 207 | 3 | 2 | 6 | 0 | 7 | 0 | 432 |
| - | Broken_Soul | Defender | 1 | 1 | 0 | 0 | 0 | 17/10 | 1 | 1 | 0 | 15 | 0 | 15 | 0 | 428 |
| - | saxon | Defender | 0 | 2 | 0 | 0 | 0 | 10/- | 99 | 2 | 5 | 9 | 0 | 9 | 0 | 419 |
| - | Gochmer | Attacker | 13 | 2 | 2 | 0 | 8 | 0/- | 193 | 3 | 4 | 3 | 0 | 4 | 1 | 407 |
| - | newut | Attacker | 5 | 0 | 2 | 0 | 13 | 0/- | 92 | 2 | 6 | 8 | 0 | 8 | 1 | 396 |
| - | -cide- | Attacker | 21 | 0 | 2 | 0 | 4 | 0/- | 108 | 2 | 5 | 3 | 0 | 3 | 0 | 267 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Bumpy connection | |
| Gochmer | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 89 | 91 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Gochmer | Godlike | Attacker | You put together a top-level game here and finished at 1.55x. You gave the enemy defence problems and backed it up with 2 caps from 13 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 1.46x. You helped keep the score under control with 9 mid returns. You fought efficiently: 109-57 with a 1.91 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Defender | Well played, this was a fantastic performance at 1.34x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. I think survival was your main issue: 59-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | You had a positive match and your 1.20x rating backs that up. Your grabs and running were a real strength, with 13 grabs turning into 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. 21 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 58-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |