Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 23:31
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 279 | 118 | 107 | 0 | 306 | 58.3 cm | 1.10 | 52% | 39% | 0:06 | |
| 277 | 117 | 104 | 0 | 340 | - | 1.13 | 53% | 35% | 0:06 | |
| Team Total | 556 | 235 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 65 | ||
| 75 | ||
| 42 |
| Killer | Victim | |
|---|---|---|
| 56 | ||
| 67 | ||
| 51 | ||
| 37 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 9 | 1 | 5 kills | ||||
| 18 | 4 | 4 | 2 | 5 kills | |||
| 21 | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:16 when localhero scored for Red Team. Blue Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 8-10.
pho` stood out as the main objective influence with 21 grabs, 5 captures, 10 returns, and an MVP score of 1147. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 23 pickups, 18 captures, 11 solos, 5 assists, 64 flag kills, 35 covers, 0 seals, 40 returns, 34 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 211 |
| 0 |
| 646 |
| 58.3 cm |
| 1.11 |
| 53% |
| 37% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 336 | 123 | 128 | 0 | 280 | 20.3 cm | 0.96 | 49% | 44% | 0:05 | |
| 225 | 88 | 107 | 0 | 293 | 36.0 cm | 0.82 | 45% | 31% | 0:06 | |
| Team Total | 561 | 211 | 235 | 0 | 573 | 28.1 cm | 0.90 | 47% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 5 | 4 | 5 | 19 | 0/- | 674 | 0 | 8 | 9 | 0 | 10 | 1 | 1147 | |
| -🇬🇧 | Attacker | 19 | 6 | 1 | 4 | 9 | 0/- | 698 | 5 | 9 | 5 | 0 | 6 | 1 | 964 | |
| -🇬🇧 | Attacker | 12 | 5 | 0 | 1 | 14 | 0/- | 326 | 9 | 8 | 7 | 0 | 9 | 2 | 788 | |
| -🇬🇧 |
| Attacker |
| 9 |
| 2 |
| 0 |
| 1 |
| 22 |
| 0/- |
| 102 |
| 9 |
| 10 |
| 13 |
| 0 |
| 15 |
| 2 |
| 743 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.92x. Your attacking play was strong, especially because you turned 21 grabs into 5 caps and 5 solos. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.77x. Your attacking runs had purpose, with 19 grabs leading to 6 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.55x. Very strong flag running: you made 9 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.35x rating shows it. Your flag work was one of your best areas, with 12 grabs producing 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |