Unreal HeavenThe home of 2v2 and 3v3 iCTF13 May 2026, 18:43
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 307 | 135 | 93 | 0 | 355 | 13.5 cm | 1.45 | 59% | 43% | 0:08 |
| Broken_Soul | 228 | 78 | 95 | 0 | 294 | 58.3 cm | 0.82 | 45% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 5 | 2 | 3 | 5 kills | ||
| -uh.PreDaToR- | 17 | 9 | 1 | 4 kills | |||
| Zo-^ | 14 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-4 in favour of Red Team.
The opening breakthrough came at 1:08 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 10 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:12, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 10-4.
Broken_Soul stood out as the main objective influence with 13 grabs, 6 captures, 7 returns, and an MVP score of 830. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 62 grabs, 24 pickups, 14 captures, 7 solos, 5 assists, 72 flag kills, 49 covers, 0 seals, 47 returns, 38 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 135 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 3 close-save returns, also known as deleting someone else's highlight clip.
| -uh.PreDaToR- |
| 197 |
| 99 |
| 101 |
| 0 |
| 285 |
| - |
| 0.98 |
| 50% |
| 36% |
| 0:07 |
| Team Total | 732 | 312 | 289 | 0 | 934 | 35.9 cm | 1.08 | 52% | 38% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 212 | 104 | 110 | 0 | 288 | 20.3 cm | 0.95 | 49% | 40% | 0:11 |
| Zo-^ | 186 | 95 | 93 | 0 | 346 | - | 1.02 | 51% | 35% | 0:08 |
| -uh.Pr3DazZz | 177 | 90 | 109 | 0 | 282 | - | 0.83 | 45% | 32% | 0:07 |
| Team Total | 575 | 289 | 312 | 0 | 916 | 20.3 cm | 0.93 | 48% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 3 |
| 4 kills |
| Broken_Soul | 10 | 3 | 1 | 5 kills |
| -uh.Pr3DazZz | 12 | 4 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 8 kills | ||||
| -uh.PreDaToR- | 1 | 7 kills | ||||
| Zo-^ | 3 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 13 | 6 | 0 | 3 | 10 | 0/- | 550 | 8 | 7 | 7 | 0 | 7 | 0 | 830 |
| - | -uh.StarzZz`- | Defender | 1 | 3 | 1 | 0 | 0 | 20/11 | 141 | 8 | 15 | 14 | 0 | 16 | 2 | 803 |
| - | -uh.PreDaToR- | Attacker | 17 | 1 | 3 | 1 | 4 | 0/- | 309 | 1 | 15 | 1 | 0 | 3 | 2 | 606 |
| - | pho` | Attacker | 11 | 3 | 0 | 2 | 16 | 0/- | 267 | 3 | 4 | 3 | 0 | 4 | 0 | 513 |
| - | -uh.Pr3DazZz | Attacker | 20 | 1 | 1 | 1 | 9 | 0/- | 100 | 3 | 2 | 5 | 0 | 7 | 3 | 456 |
| - | Zo-^ | Defender | 0 | 0 | 0 | 0 | 0 | 13/- | 33 | 1 | 6 | 8 | 0 | 10 | 2 | 432 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 29 | 32 | 37 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 37 | 39 | 41 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 25 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.87x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 135-93 with a 1.45 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.81x. Excellent flag running from you: 13 grabs became 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.PreDaToR- | Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. You carried real threat on attack, turning 17 grabs into 1 cap and 1 solo. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. Your attacking play was strong, especially because you turned 11 grabs into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. You were dangerous with the flag: 20 grabs led to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.19x. Your defensive timing was good: 8 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |