Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Aug 2025, 23:45
CTF-Flakspam-SCE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 147 | 60 | 50 | 1 | 307 | 20.3 cm | 1.20 | 55% | 74% | 0:21 |
| newut | 125 | 53 | 56 | 3 | 448 | - | 0.95 | 47% | 56% | 0:12 |
| {Black_Mage}` | 48 | 21 | 55 | 2 | 104 | - | 0.38 | 27% |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 3 kills | ||||
| Broken_Soul | 11 | 1 | 3 kills | ||||
| newut | 6 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Flak CTF took place on CTF-Flakspam-SCE between Red and Blue Team, ending 8-13 in favour of Blue Team.
The opening breakthrough came at 0:34 when {Black_Mage}` scored for Red Team. Blue Team created more scoring chances, converting 13 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 17 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with newut finishing for Red Team. That score set the closing shape of the match at 8-13.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 8 captures, 5 returns, and an MVP score of 789. Maber anchored the recovery work with 19 total returns.
Objective ledger for the match: 88 grabs, 20 pickups, 21 captures, 14 solos, 0 assists, 81 flag kills, 0 covers, 0 seals, 65 returns, 0 mid returns, 0 clutch returns, and 5 cherry picks.
{Black_Mage}` supplied the sharpest shooting numbers, finishing with 92% accuracy and 21 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:12 |
| Team Total | 320 | 134 | 161 | 6 | 859 | 20.3 cm | 0.83 | 45% | 66% | 0:47 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 164 | 70 | 41 | 1 | 355 | 58.3 cm | 1.71 | 63% | 78% | 0:17 |
| Maber | 153 | 53 | 43 | 4 | 465 | - | 1.23 | 53% | 44% | 0:16 |
| -uh.StarzZz`-FB | 115 | 38 | 50 | 3 | 355 | 13.5 cm | 0.76 | 42% | 31% | 0:13 |
| Team Total | 432 | 161 | 134 | 8 | 1175 | 35.9 cm | 1.20 | 55% | 50% | 0:47 |
| 1 |
| 1 |
| 3 kills |
| Maber | 4 | 1 | 3 kills |
| -uh.StarzZz`- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 8 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| {Black_Mage}` | 4 kills | |||||
| Maber | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 24 | 8 | 0 | 8 | 6 | 0/- | 804 | 2 | 0 | 0 | 1 | 5 | 0 | 789 |
| - | Broken_Soul | Attacker | 15 | 5 | 0 | 4 | 15 | 0/- | 472 | 3 | 0 | 0 | 0 | 14 | 0 | 625 |
| - | {Black_Mage}` | Attacker | 18 | 3 | 0 | 1 | 2 | 0/- | 431 | 4 | 0 | 0 | 0 | 1 | 0 | 424 |
| - | pho` | Attacker | 13 | 4 | 0 | 1 | 15 | 0/- | 316 | 5 | 0 | 0 | 3 | 11 | 0 | 385 |
| - | Maber | Defender | 2 | 0 | 0 | 0 | 0 | 26/7 | 24 | 3 | 0 | 0 | 0 | 19 | 0 | 309 |
| - | newut | Attacker | 16 | 1 | 0 | 0 | 17 | 0/- | 54 | 3 | 0 | 0 | 1 | 15 | 0 | 213 |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 95 | 98 | 103 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 34 | 39 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 20 | 0 | Minor variation | |
| Broken_Soul | - | - | - | 14 | 16 | 17 | 0 | Minor variation | |
| Maber | 25000 | 295 | 143Hz | 34 | 36 | 37 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.38x. Your attacking runs had purpose, with 24 grabs leading to 8 caps and 8 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. You were dangerous with the flag: 15 grabs led to 5 caps and 4 solos. You fought efficiently: 70-41 with a 1.71 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 13 grabs producing 4 caps and 1 solo. Aim was a real positive at 74% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Maber | Struggling | Defender | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. Defensively, you had the volume with 26 defensive flag kills and 19 returns; your next gain is turning stops into clean resets. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. Very strong flag running: you made 16 grabs count with 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.63x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 18 grabs turning into 3 caps and 1 solo. I think survival was your main issue: 21-55 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |