Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2025, 20:00
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 237 | 111 | 92 | 0 | 367 | - | 1.21 | 55% | 36% | 0:07 |
| ShadowFB | 213 | 88 | 87 | 0 | 327 | - | 1.01 | 50% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 14 | 9 | 3 | 4 kills | |||
| localhero | 17 | 2 | 2 | 5 kills | |||
| newut | 7 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:25 when newut scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:55, with Maber finishing for Red Team on a solo run. That score set the closing shape of the match at 5-6.
newut stood out as the main objective influence with 17 grabs, 3 captures, 5 returns, and an MVP score of 637. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 25 pickups, 11 captures, 5 solos, 8 assists, 70 flag kills, 40 covers, 0 seals, 44 returns, 39 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 111 kills.
Banter read: newut had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 72 |
| 26 |
| 85 |
| 0 |
| 152 |
| - |
| 0.31 |
| 23% |
| 18% |
| 0:07 |
| Team Total | 522 | 225 | 264 | 0 | 846 | - | 0.85 | 46% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 217 | 81 | 80 | 0 | 368 | 36.0 cm | 1.01 | 50% | 32% | 0:08 |
| newut | 208 | 86 | 76 | 0 | 273 | - | 1.13 | 53% | 32% | 0:08 |
| localhero | 190 | 97 | 69 | 0 | 275 | - | 1.41 | 58% | 35% | 0:09 |
| Team Total | 615 | 264 | 225 | 0 | 916 | 36.0 cm | 1.17 | 54% | 33% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 1 |
| 3 kills |
| _-=Pr3dazZz=- | 11 | 2 | 3 kills |
| Maber | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 3 | 8 kills | ||||
| localhero | 3 | 7 kills | ||||
| newut | 3 | 7 kills | ||||
| Shadow | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 17 | 3 | 2 | 3 | 9 | 0/- | 371 | 3 | 5 | 4 | 0 | 5 | 1 | 637 |
| - | newut | Attacker | 15 | 2 | 2 | 1 | 11 | 0/- | 252 | 6 | 14 | 5 | 0 | 7 | 2 | 603 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 20/6 | 30 | 4 | 5 | 15 | 0 | 15 | 1 | 537 |
| - | Shadow | Defender | 0 | 2 | 0 | 0 | 0 | 20/4 | 59 | 4 | 1 | 13 | 0 | 13 | 0 | 498 |
| - | localhero | Attacker | 11 | 1 | 1 | 0 | 7 | 0/- | 199 | 5 | 15 | 1 | 0 | 3 | 1 | 467 |
| - | Maber | Attacker | 14 | 1 | 2 | 1 | 3 | 0/- | 189 | 3 | 0 | 1 | 0 | 1 | 0 | 303 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Shadow | 30000 | - | - | 149 | 150 | 151 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 105 | 106 | 108 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 30 | 31 | 33 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 96 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.63x. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.55x. Your grabs and running were a real strength, with 17 grabs turning into 3 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Shadow | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.52x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.43x. You helped keep the score under control with 15 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.32x. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You fought efficiently: 97-69 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 14 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 26-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |