9 Oct 2026, 19:12
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 250 | 90 | 90 | 1 | 284 | 36.0 cm | 1.00 | 50% | 38% | 0:07 |
| -cide- | 235 | 68 | 76 | 1 | 217 | 46.0 cm | 0.89 | 47% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grossebaf | 10 | 6 | 3 kills | ||||
| -cide- | 9 | 1 | 3 kills | ||||
| JugzZz | 16 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 11-7 in favour of Red Team.
The opening breakthrough came at 1:30 when Grossebaf scored for Red Team. Red Team created more scoring chances, converting 11 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 9:47, with Grossebaf finishing for Red Team on a solo run. That score set the closing shape of the match at 11-7.
-cide- stood out as the main objective influence with 17 grabs, 5 captures, 10 returns, and an MVP score of 930. pho` made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 84 grabs, 34 pickups, 18 captures, 10 solos, 8 assists, 98 flag kills, 29 covers, 7 seals, 63 returns, 5 mid returns, 13 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: JugzZz logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Grossebaf |
| 199 |
| 81 |
| 79 |
| 0 |
| 217 |
| - |
| 1.03 |
| 51% |
| 37% |
| 0:08 |
| Team Total | 684 | 239 | 245 | 2 | 718 | 41.0 cm | 0.98 | 49% | 36% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 266 | 87 | 88 | 0 | 216 | 20.3 cm | 0.99 | 50% | 40% | 0:07 |
| JugzZz | 239 | 87 | 78 | 3 | 236 | - | 1.12 | 52% | 37% | 0:08 |
| tono | 165 | 71 | 73 | 0 | 305 | 19.6 cm | 0.97 | 49% | 28% | 0:09 |
| Team Total | 670 | 245 | 239 | 3 | 757 | 19.9 cm | 1.03 | 51% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| tono | 8 | 3 | 3 kills |
| pho` | 11 | 2 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grossebaf | 1 | 7 kills | ||||
| -cide- | 1 | 7 kills | ||||
| JugzZz | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 5 | 2 | 3 | 12 | 0/- | 660 | 14 | 3 | 1 | 1 | 10 | 3 | 930 |
| - | Grossebaf | Attacker | 20 | 6 | 1 | 3 | 8 | 0/- | 440 | 9 | 0 | 0 | 0 | 2 | 1 | 669 |
| - | JugzZz | Attacker | 19 | 5 | 0 | 2 | 18 | 0/- | 371 | 4 | 4 | 1 | 2 | 8 | 2 | 611 |
| - | pho` | Defender | 2 | 0 | 0 | 0 | 0 | 25/3 | 33 | 1 | 6 | 2 | 1 | 13 | 6 | 523 |
| - | tono | Attacker | 24 | 2 | 3 | 2 | 8 | 0/- | 296 | 5 | 8 | 1 | 0 | 6 | 0 | 484 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 2 | 0 | 0 | 27/13 | 0 | 1 | 8 | 0 | 0 | 24 | 1 | 435 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 31 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 21 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 80 | 86 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 2.32x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Defender | You played a really good game here and your 2.13x rating shows it. Your defensive timing was good: 2 mid returns and 6 clutch returns cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| JugzZz | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 19 grabs leading to 5 caps and 2 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Grossebaf | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 20 grabs into 6 caps and 3 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 24 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |