Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Oct 2026, 11:34
-DM-1on1-Strogg-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BigBalls | 50 | 50 | 30 | 0 | 211 | - | 1.67 | 63% | 23% | 0:36 |
| buses | 45 | 45 | 30 | 0 | 176 | - | 1.50 | 60% | 26% | 0:17 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| buses | 3 | 2 kills | |||||
| BigBalls | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| buses | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-Strogg.unr, with 2 active players recorded in the report.
BigBalls produced the strongest overall performance, finishing with 50 score, 50 kills, and 63% efficiency.
BigBalls led the fragging pace with 50 kills.
buses posted the best accuracy at 26%.
Banter read: BigBalls was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| 6 kills |
| BigBalls | 1 | 5 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BigBalls | Stable | Combat | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 63% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| buses | Stable | Combat | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. You gave your team strong combat value, especially because your kills came with good efficiency. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BigBalls | 20000 | - | - | 33 | 33 | 34 | 0 | Good connection | |
| buses | 20000 | - | - | 16 | 17 | 22 | 0 | Bumpy connection |