Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jun 2026, 22:14
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 328 | 163 | 128 | 0 | 342 | - | 1.27 | 56% | 48% | 0:05 |
| _-=Pr3dazZz=-FB | 211 | 89 | 124 | 0 | 303 | 36.0 cm | 0.72 | 42% | 32% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 6 | 3 | 4 | 5 kills | ||
| saxon | 22 | 4 | 7 | 7 | 5 kills | ||
| Gochmer | 22 | 5 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 1:17 when Red0ne_- scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 7-5.
Red0ne_- stood out as the main objective influence with 17 grabs, 2 captures, 3 returns, and an MVP score of 638. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 28 pickups, 12 captures, 2 solos, 11 assists, 70 flag kills, 76 covers, 13 seals, 43 returns, 0 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 163 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Red0ne_- |
| 203 |
| 100 |
| 119 |
| 0 |
| 332 |
| - |
| 0.84 |
| 46% |
| 31% |
| 0:05 |
| Team Total | 742 | 352 | 371 | 0 | 977 | 36.0 cm | 0.95 | 49% | 37% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 268 | 131 | 124 | 0 | 330 | 20.3 cm | 1.06 | 51% | 40% | 0:05 |
| -uh.StarzZz`- | 226 | 123 | 118 | 0 | 325 | 13.5 cm | 1.04 | 51% | 39% | 0:05 |
| Gochmer | 195 | 117 | 110 | 1 | 276 | - | 1.06 | 51% | 43% | 0:05 |
| Team Total | 689 | 371 | 352 | 1 | 931 | 16.9 cm | 1.05 | 51% | 40% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 12 | 4 | 2 | 4 kills |
| Red0ne_- | 10 | 9 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 7 kills | ||||
| saxon | 10 | 6 kills | ||||
| Gochmer | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Red0ne_- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Red0ne_- | Attacker | 17 | 2 | 4 | 1 | 3 | 0/- | 503 | 5 | 10 | 0 | 0 | 3 | 0 | 638 |
| - | -uh.StarzZz`- | Attacker | 19 | 1 | 3 | 1 | 13 | 0/- | 266 | 3 | 4 | 0 | 0 | 6 | 1 | 499 |
| - | saxon | Defender | 0 | 3 | 1 | 0 | 0 | 20/7 | 52 | 5 | 21 | 0 | 0 | 10 | 1 | 484 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 2 | 0 | 13 | 0/- | 145 | 5 | 9 | 0 | 0 | 11 | 2 | 452 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 14/2 | 61 | 5 | 19 | 0 | 0 | 10 | 1 | 405 |
| - | Gochmer | Attacker | 11 | 2 | 0 | 0 | 7 | 0/- | 172 | 5 | 13 | 0 | 0 | 3 | 1 | 399 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Red0ne_- | 30000 | - | - | 18 | 19 | 28 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 19 | 20 | 0 | Good connection | |
| saxon | 30000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 27 | 0 | Minor variation | |
| Gochmer | 30000 | - | - | 22 | 22 | 29 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Great game, this was a really strong performance from you at 1.85x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 163-128 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Red0ne_- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.84x. You looked dangerous whenever you got the flag, and 17 grabs led to 2 caps and 1 solo. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Gochmer | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.44x. Your flag work was one of your best areas, with 11 grabs producing 2 caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.35x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. The support share was meaningful at 44%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. Very strong flag running: you made 19 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. You looked dangerous whenever you got the flag, and 10 grabs led to 2 caps. I think survival was your main issue: 89-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |