Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2025, 01:46
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 234 | 112 | 80 | 0 | 301 | - | 1.40 | 58% | 37% | 0:08 |
| pwetra^- | 194 | 123 | 102 | 0 | 287 | - | 1.21 | 55% | 44% | 0:06 |
| Maber |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 17 | 5 | 2 | 2 | 5 kills | ||
| localhero | 20 | 6 | 1 | 4 kills | |||
| pwetra^- | 21 | 8 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 1:29 when newut scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:47, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 4-7.
newut stood out as the main objective influence with 2 grabs, 1 capture, 17 returns, and an MVP score of 743. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 18 pickups, 11 captures, 7 solos, 6 assists, 79 flag kills, 25 covers, 0 seals, 61 returns, 55 mid returns, 6 clutch returns, and 0 cherry picks.
pwetra^- supplied the sharpest shooting numbers, finishing with 44% accuracy and 123 kills.
Banter read: newut had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: pwetra^- finished with 21 lama score from 123 kills and 51 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 114 |
| 27 |
| 109 |
| 0 |
| 121 |
| - |
| 0.25 |
| 20% |
| 22% |
| 0:06 |
| Team Total | 542 | 262 | 291 | 0 | 709 | - | 0.90 | 47% | 37% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 291 | 130 | 64 | 0 | 319 | - | 2.03 | 67% | 41% | 0:10 |
| Broken_Soul | 223 | 81 | 97 | 0 | 256 | 58.3 cm | 0.84 | 46% | 33% | 0:06 |
| _-=Pr3dazZz=-FB | 157 | 80 | 101 | 0 | 286 | 36.0 cm | 0.79 | 44% | 31% | 0:06 |
| Team Total | 671 | 291 | 262 | 0 | 861 | 47.1 cm | 1.11 | 53% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 3 kills |
| Broken_Soul | 10 | 4 | 1 | 4 kills |
| Maber | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 1 | 12 kills | |||
| localhero | 6 | 7 kills | ||||
| pwetra^- | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 2 | 1 | 2 | 0 | 0 | 22/10 | 80 | 4 | 9 | 14 | 0 | 17 | 3 | 743 |
| - | Broken_Soul | Attacker | 14 | 3 | 2 | 3 | 13 | 0/- | 353 | 2 | 4 | 11 | 0 | 12 | 1 | 725 |
| - | localhero | Defender | 2 | 1 | 0 | 0 | 0 | 16/1 | 100 | 1 | 4 | 14 | 0 | 14 | 0 | 531 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 3 | 0 | 1 | 7 | 0/- | 267 | 4 | 4 | 5 | 0 | 5 | 0 | 531 |
| - | Maber | Attacker | 20 | 2 | 1 | 2 | 7 | 0/- | 200 | 2 | 0 | 4 | 0 | 6 | 2 | 429 |
| - | pwetra^- | Attacker | 16 | 1 | 1 | 1 | 14 | 0/- | 100 | 5 | 4 | 7 | 0 | 7 | 0 | 421 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 35 | 36 | 38 | 0 | Minor variation | |
| pwetra^- | 30000 | - | - | 117 | 117 | 117 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.85x. Your defensive timing was good: 14 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 130-64 with a 2.03 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.71x. Your attacking play was strong, especially because you turned 14 grabs into 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.51x. You helped keep the score under control with 14 mid returns. You fought efficiently: 112-80 with a 1.40 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Maber | Dominating | Attacker | You gave your team a strong contribution and finished at 1.17x. You were dangerous with the flag: 20 grabs led to 2 caps and 2 solos. I think survival was your main issue: 27-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. You looked dangerous whenever you got the flag, and 19 grabs led to 3 caps and 1 solo. I think survival was your main issue: 80-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pwetra^- | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 16 grabs. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |