Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Feb 2026, 20:45
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 266 | 178 | 122 | 0 | 416 | - | 1.46 | 59% | 43% | 0:08 |
| -cide- | 172 | 111 | 115 | 0 | 385 | 46.0 cm | 0.97 | 49% | 31% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 26 | 10 | 5 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 20 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 15 | 2 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 4v4 Instagib CTF took place on CTF-LiandriDocksUH between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 15:43 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 17:44, with -uh.PreDaToR- finishing for Blue Team. That score set the closing shape of the match at 1-2.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 11 returns, and an MVP score of 443. -uh.Pr3DazZz anchored the recovery work with 11 total returns.
Objective ledger for the match: 53 grabs, 13 pickups, 3 captures, 0 solos, 5 assists, 63 flag kills, 15 covers, 0 seals, 50 returns, 50 mid returns, 0 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 43% accuracy and 178 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.PreDaToR- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 117 |
| 113 |
| 0 |
| 383 |
| - |
| 1.04 |
| 51% |
| 31% |
| 0:09 |
| Broken_Soul | 82 | 64 | 115 | 0 | 306 | 58.3 cm | 0.56 | 36% | 22% | 0:09 |
| Team Total | 688 | 470 | 465 | 0 | 1490 | 52.1 cm | 1.01 | 50% | 32% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 198 | 118 | 86 | 0 | 377 | - | 1.37 | 58% | 33% | 0:12 |
| -cide- | 157 | 115 | 131 | 0 | 396 | 46.0 cm | 0.88 | 47% | 29% | 0:08 |
| -uh.PreDaToR- | 155 | 115 | 130 | 0 | 380 | - | 0.88 | 47% | 31% | 0:08 |
| -uh.StarzZz`- | 150 | 117 | 123 | 0 | 359 | 13.5 cm | 0.95 | 49% | 35% | 0:08 |
| Team Total | 660 | 465 | 470 | 0 | 1512 | 29.7 cm | 0.99 | 50% | 32% | 0:37 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 2 |
| 4 kills |
| -cide- | 14 | 5 | 1 | 1 | 5 kills |
| newut | 17 | 6 | 3 kills |
| -uh.PreDaToR- | 11 | 4 | 2 | 4 kills |
| Broken_Soul | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 8 | 9 kills | ||||
| -uh.Pr3DazZz | 5 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| newut | 3 | 5 kills | ||||
| -uh.PreDaToR- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 13/4 | 0 | 0 | 6 | 11 | 0 | 11 | 0 | 443 |
| - | -uh.PreDaToR- | Attacker | 10 | 1 | 1 | 0 | 5 | 0/- | 198 | 2 | 1 | 4 | 1 | 4 | 0 | 361 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 1 | 0 | 0 | 11/2 | 0 | 2 | 0 | 11 | 0 | 11 | 0 | 351 |
| - | -cide- | Attacker | 13 | 0 | 1 | 0 | 11 | 0/- | 65 | 0 | 0 | 7 | 0 | 7 | 0 | 310 |
| - | newut | Attacker | 5 | 1 | 0 | 0 | 9 | 0/- | 35 | 1 | 0 | 6 | 0 | 6 | 0 | 301 |
| - | -cide- | Attacker | 8 | 0 | 2 | 0 | 6 | 0/- | 0 | 5 | 5 | 5 | 0 | 5 | 0 | 255 |
| - | -uh.StarzZz`- | Attacker | 10 | 1 | 0 | 0 | 4 | 0/- | 2 | 2 | 3 | 4 | 0 | 4 | 0 | 218 |
| - | Broken_Soul | Attacker | 7 | 0 | 0 | 0 | 4 | 0/- | 0 | 1 | 0 | 2 | 0 | 2 | 0 | 146 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 9 | 12 | 14 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 21 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 19 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -uh.PreDaToR- | 20000 | - | - | 28 | 32 | 40 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 30 | 31 | 32 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 2.69x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 178-122 with a 1.46 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.32x. You helped keep the score under control with 11 mid returns. You fought efficiently: 118-86 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.22x rating backs that up. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.PreDaToR- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.13x. You carried real threat on attack, turning 5 grabs into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.10x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 10 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.56x; treat it as a reset point, not a verdict on your ability. You were active on attack with 7 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 64-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |