Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Mar 2026, 01:29
-DM-1on1-DavidM-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 80 | 80 | 40 | 0 | 204 | 20.3 cm | 2.00 | 67% | 44% | 0:16 |
| StealthFB | 56 | 56 | 74 | 0 | 187 | 82.4 cm | 0.76 | 43% | 33% | 0:08 |
| Zo-^ | 51 | 51 | 52 | 0 | 156 | - | 0.98 | 50% | 33% | 0:12 |
| Broken_Soul | 46 | 46 | 67 | 0 | 163 | 58.3 cm | 0.69 | 41% | 28% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 10 | 3 | 3 kills | ||||
| Stealth | 5 | 2 kills | |||||
| Zo-^ | 5 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-1on1-DavidM, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 80 score, 80 kills, and 67% efficiency.
pho` led the fragging pace with 80 kills.
pho` posted the best accuracy at 44%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 44% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 4 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 8 kills | ||||
| Stealth | 1 | 5 kills | ||||
| Zo-^ | 4 kills | |||||
| Broken_Soul | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | - | - | - | 49 | 49 | 49 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 32 | 34 | 38 | 0 | Variable ping | |
| Broken_Soul | - | - | - | 21 | 22 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.33x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 67% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Stealth | Stable | Combat | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 56-74 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Zo-^ | Stable | Combat | You played around your normal level at 0.90x, so your focus should be small improvements rather than a full reset. You found plenty of frags, but the deaths made the pressure harder to convert into control. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| Broken_Soul | Struggling | Combat | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 46-67 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |