Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Feb 2026, 20:18
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 177 | 81 | 59 | 0 | 276 | 36.0 cm | 1.37 | 58% | 30% | 0:11 |
| -cide- | 170 | 86 | 63 | 0 | 262 | 46.0 cm | 1.37 | 58% | 33% | 0:10 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 15 | 1 | 1 | 5 kills | |||
| -uh.StarzZz`- | 10 | 6 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 10 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Stealth-v1 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:09 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 8:29, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
-cide- stood out as the main objective influence with 17 grabs, 3 captures, 9 returns, and an MVP score of 556. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 17 pickups, 7 captures, 5 solos, 2 assists, 60 flag kills, 33 covers, 0 seals, 43 returns, 39 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 111 |
| 48 |
| 75 |
| 0 |
| 187 |
| 58.3 cm |
| 0.64 |
| 39% |
| 26% |
| 0:08 |
| Team Total | 458 | 215 | 197 | 0 | 725 | 46.7 cm | 1.09 | 52% | 30% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 207 | 91 | 70 | 0 | 260 | 13.5 cm | 1.30 | 57% | 35% | 0:09 |
| -cide- | 180 | 64 | 67 | 0 | 190 | 46.0 cm | 0.96 | 49% | 34% | 0:09 |
| Zo-^ | 95 | 42 | 78 | 0 | 211 | - | 0.54 | 35% | 20% | 0:08 |
| Team Total | 482 | 197 | 215 | 0 | 661 | 29.7 cm | 0.92 | 48% | 30% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| Zo-^ | 4 | 2 kills |
| Broken_Soul | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 4 | 9 kills | ||||
| -uh.StarzZz`- | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Zo-^ | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 3 | 1 | 3 | 11 | 0/- | 293 | 5 | 1 | 8 | 0 | 9 | 1 | 556 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 17/6 | 79 | 1 | 6 | 14 | 0 | 14 | 0 | 500 |
| - | -cide- | Attacker | 16 | 2 | 0 | 1 | 7 | 0/- | 191 | 1 | 7 | 4 | 0 | 4 | 0 | 415 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 17/4 | 9 | 1 | 3 | 11 | 1 | 12 | 0 | 391 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 1 | 6 | 0/- | 100 | 4 | 4 | 2 | 0 | 3 | 2 | 328 |
| - | Zo-^ | Attacker | 7 | 0 | 1 | 0 | 2 | 0/- | 29 | 5 | 12 | 0 | 0 | 1 | 1 | 200 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 59 | 63 | 66 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.58x. Your grabs and running were a real strength, with 17 grabs turning into 3 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.38x rating shows it. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 91-70 with a 1.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.34x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 16 grabs. You fought efficiently: 86-63 with a 1.37 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.20x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 81-59 with a 1.37 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Zo-^ | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You were active on attack with 7 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 42-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 11 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 48-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |