Unreal HeavenThe home of 2v2 and 3v3 iCTF20 May 2026, 15:59
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 233 | 144 | 140 | 0 | 340 | - | 1.03 | 51% | 42% | 0:04 | |
| 183 | 93 | 135 | 0 | 306 | - | 0.69 | 41% | 31% | 0:04 | |
| Team Total | 416 | 237 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 77 | ||
| 67 | ||
| 38 | ||
| 55 |
| Killer | Victim | |
|---|---|---|
| 75 | ||
| 71 | ||
| 65 | ||
| 64 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 11 | 2 | 4 | 5 kills | |||
| 11 | 9 | 4 | 2 | 5 kills | |||
| 18 | 10 | 6 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 1-8 in favour of Blue Team.
The opening breakthrough came at 1:15 when =oZ`Mac= scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:33, with =oZ`Mac= finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-8.
=oZ`Mac= stood out as the main objective influence with 14 grabs, 5 captures, 6 returns, and an MVP score of 890. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 42 grabs, 22 pickups, 9 captures, 2 solos, 3 assists, 55 flag kills, 28 covers, 0 seals, 31 returns, 28 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 42% accuracy and 144 kills.
Banter read: =oZ`Mac= did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Lama watch: saxon finished with 44 lama score from 144 kills and 50 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 275 |
| 0 |
| 646 |
| - |
| 0.86 |
| 46% |
| 37% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 296 | 146 | 115 | 0 | 393 | - | 1.27 | 56% | 37% | 0:05 | |
| 254 | 129 | 122 | 0 | 369 | 13.5 cm | 1.06 | 51% | 35% | 0:05 | |
| Team Total | 550 | 275 | 237 | 0 | 762 | 13.5 cm | 1.16 | 54% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 | 10 kills | ||||
| 3 | 7 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 14 | 5 | 2 | 2 | 11 | 0/- | 497 | 7 | 8 | 5 | 0 | 6 | 1 | 890 | |
| -🇬🇧 | Attacker | 10 | 3 | 1 | 0 | 14 | 0/- | 303 | 7 | 11 | 9 | 0 | 10 | 1 | 766 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 0 | 13 | 0/- | 100 | 4 | 0 | 6 | 0 | 7 | 1 | 392 | |
| -🇬🇧 |
| Attacker |
| 5 |
| 0 |
| 0 |
| 0 |
| 17 |
| 0/- |
| 0 |
| 4 |
| 9 |
| 8 |
| 0 |
| 8 |
| 0 |
| 370 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 600 | 500Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 37 | 37 | 38 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.83x. Your attacking runs had purpose, with 14 grabs leading to 5 caps and 2 solos. You fought efficiently: 146-115 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.59x. Your attacking runs had purpose, with 10 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 13 grabs. I think survival was your main issue: 93-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |