Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 23:12
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 199 | 92 | 73 | 0 | 279 | 36.0 cm | 1.26 | 56% | 33% | 0:09 |
| JugzZz | 157 | 94 | 90 | 0 | 297 | - | 1.04 | 51% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 9 | 4 | 2 | 4 kills | |||
| -uh.StarzZz`- | 20 | 4 | 3 kills | ||||
| newut | 19 | 9 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 0:28 when newut scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:29, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 2-3.
newut stood out as the main objective influence with 13 grabs, 2 captures, 5 returns, and an MVP score of 435. -uh.StarzZz`- anchored the recovery work with 13 total returns.
Objective ledger for the match: 50 grabs, 18 pickups, 5 captures, 1 solos, 6 assists, 63 flag kills, 22 covers, 0 seals, 45 returns, 45 mid returns, 0 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 106 |
| 68 |
| 103 |
| 0 |
| 243 |
| 58.3 cm |
| 0.66 |
| 40% |
| 28% |
| 0:06 |
| Team Total | 462 | 254 | 266 | 0 | 819 | 47.1 cm | 0.95 | 49% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 204 | 96 | 75 | 0 | 335 | 13.5 cm | 1.28 | 56% | 30% | 0:08 |
| newut | 196 | 120 | 85 | 0 | 301 | - | 1.41 | 59% | 40% | 0:07 |
| -cide- | 128 | 50 | 94 | 0 | 224 | 46.0 cm | 0.53 | 35% | 22% | 0:06 |
| Team Total | 528 | 266 | 254 | 0 | 860 | 29.7 cm | 1.05 | 51% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 3 kills |
| JugzZz | 17 | 2 | 1 | 5 kills |
| -cide- | 4 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 8 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| newut | 4 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| JugzZz | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 2 | 0 | 0 | 8 | 0/- | 167 | 3 | 7 | 5 | 0 | 5 | 0 | 435 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 16/5 | 1 | 2 | 1 | 13 | 0 | 13 | 0 | 423 |
| - | JugzZz | Attacker | 15 | 1 | 1 | 1 | 8 | 0/- | 198 | 1 | 3 | 5 | 0 | 5 | 0 | 401 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 16/4 | 2 | 3 | 4 | 12 | 0 | 12 | 0 | 390 |
| - | -cide- | Attacker | 10 | 0 | 3 | 0 | 10 | 0/- | 132 | 4 | 1 | 7 | 0 | 7 | 0 | 363 |
| - | Broken_Soul | Attacker | 12 | 0 | 1 | 0 | 5 | 0/- | 0 | 5 | 6 | 3 | 0 | 3 | 0 | 197 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 97 | 100 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 32 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. Your grabs and running were a real strength, with 13 grabs turning into 2 caps. You fought efficiently: 120-85 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 96-75 with a 1.28 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.28x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 92-73 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 50-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 68-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |