Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Feb 2026, 01:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 201 | 99 | 87 | 0 | 226 | 20.3 cm | 1.14 | 53% | 44% | 0:08 |
| NeddyFB | 192 | 112 | 94 | 0 | 345 | - | 1.19 | 54% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 15 | 2 | 1 | 5 kills | |||
| pho` | 18 | 3 | 3 kills | ||||
| Neddy | 11 | 8 | 3 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:11 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 11:01, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 4-5.
newut stood out as the main objective influence with 9 grabs, 1 capture, 7 returns, and an MVP score of 493. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 44 grabs, 18 pickups, 9 captures, 3 solos, 8 assists, 53 flag kills, 39 covers, 0 seals, 35 returns, 34 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 7 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 109 |
| 51 |
| 97 |
| 0 |
| 260 |
| 46.0 cm |
| 0.53 |
| 34% |
| 20% |
| 0:07 |
| Team Total | 502 | 262 | 278 | 0 | 831 | 33.1 cm | 0.94 | 49% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 210 | 117 | 95 | 0 | 296 | - | 1.23 | 55% | 40% | 0:07 |
| JugzZz | 186 | 94 | 65 | 0 | 300 | - | 1.45 | 59% | 31% | 0:11 |
| Broken_Soul | 139 | 67 | 102 | 0 | 232 | 58.3 cm | 0.66 | 40% | 30% | 0:15 |
| Team Total | 535 | 278 | 262 | 0 | 828 | 58.3 cm | 1.06 | 51% | 34% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 7 |
| 4 |
| 5 kills |
| Broken_Soul | 8 | 2 | 1 | 5 kills |
| -cide- | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 7 | 8 kills | ||||
| pho` | 2 | 8 kills | ||||
| Neddy | 3 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 9 | 1 | 3 | 0 | 8 | 0/- | 208 | 5 | 14 | 7 | 0 | 7 | 0 | 493 |
| - | pho` | Defender | 2 | 1 | 1 | 1 | 0 | 13/2 | 217 | 1 | 5 | 7 | 0 | 7 | 0 | 489 |
| - | Broken_Soul | Attacker | 10 | 3 | 2 | 1 | 4 | 0/- | 291 | 5 | 5 | 1 | 0 | 1 | 0 | 445 |
| - | JugzZz | Defender | 0 | 1 | 1 | 0 | 0 | 14/7 | 1 | 3 | 1 | 13 | 0 | 13 | 0 | 422 |
| - | Neddy | Attacker | 16 | 3 | 0 | 1 | 8 | 0/- | 147 | 4 | 9 | 3 | 0 | 3 | 0 | 397 |
| - | -cide- | Attacker | 7 | 0 | 1 | 0 | 6 | 0/- | 37 | 0 | 5 | 3 | 0 | 4 | 1 | 254 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 35 | 36 | 37 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 21 | 26 | 101 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 93 | 97 | 100 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.51x. You ran the flag well and gave your team end product: 1 cap from 9 grabs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 94-65 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Neddy | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.37x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 16 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.23x. Your defensive timing was good: 7 mid returns cut off runs at important moments. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 10 grabs. I think survival was your main issue: 67-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.75x, so cleaner decisions and timing will matter most for you. 7 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 51-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |