Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 21:22
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 283 | 113 | 87 | 0 | 334 | - | 1.30 | 57% | 34% | 0:07 | |
| 273 | 80 | 99 | 0 | 240 | 58.3 cm | 0.81 | 45% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 6 | 1 | 1 | 5 kills | |||
| 12 | 3 | 2 | 4 kills | ||||
| 11 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:53 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:49, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 7-5.
newut stood out as the main objective influence with 20 grabs, 5 captures, 10 returns, and an MVP score of 810. Broken_Soul made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 91 grabs, 37 pickups, 12 captures, 4 solos, 9 assists, 115 flag kills, 47 covers, 0 seals, 78 returns, 65 mid returns, 13 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 104 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 6 close-save returns, also known as deleting someone else's highlight clip.
| 202 |
| 89 |
| 94 |
| 0 |
| 333 |
| - |
| 0.95 |
| 49% |
| 29% |
| 0:07 |
| Team Total | 758 | 282 | 280 | 0 | 907 | 58.3 cm | 1.01 | 50% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 77 | 92 | 0 | 236 | 46.0 cm | 0.84 | 46% | 33% | 0:07 | |
| 249 | 104 | 99 | 0 | 314 | 13.5 cm | 1.05 | 51% | 36% | 0:06 | |
| 220 | 99 | 91 | 0 | 365 | 36.0 cm | 1.09 | 52% | 33% | 0:07 | |
| Team Total | 747 | 280 | 282 | 0 | 915 | 31.8 cm | 0.99 | 50% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 2 |
| 5 kills |
| 19 | 4 | 2 | 1 | 5 kills |
| 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 2 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 20 | 5 | 2 | 4 | 17 | 0/- | 401 | 7 | 5 | 10 | 0 | 10 | 0 | 810 | |
| -🇬🇧 | Attacker | 18 | 2 | 3 | 0 | 19 | 0/- | 367 | 9 | 3 | 15 | 0 | 16 | 1 | 807 | |
| -🇬🇧 | Attacker | 4 | 1 | 1 | 0 | 23 | 0/- | 35 | 6 | 8 | 12 | 0 | 17 | 6 | 706 | |
| -🇩🇪 |
| Defender |
| 1 |
| 2 |
| 0 |
| 0 |
| 0 |
| 28/7 |
| 65 |
| 4 |
| 3 |
| 16 |
| 0 |
| 18 |
| 2 |
| 672 |
| -🇺🇸 | Attacker | 27 | 1 | 1 | 0 | 14 | 0/- | 264 | 4 | 14 | 5 | 0 | 7 | 1 | 591 |
| -🇬🇧 | Attacker | 21 | 1 | 2 | 0 | 14 | 0/- | 67 | 7 | 14 | 7 | 0 | 10 | 3 | 543 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 96 | 99 | 103 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 13 | 14 | 18 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 29 | 30 | 33 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.78x. You gave the enemy defence problems and backed it up with 5 caps and 4 solos from 20 grabs. You fought efficiently: 113-87 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.61x. You looked dangerous whenever you got the flag, and 4 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You played a really good game here and your 1.55x rating shows it. You ran the flag well and gave your team end product: 2 caps from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.37x. You gave the enemy defence problems and backed it up with 1 cap from 27 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. You were dangerous with the flag: 21 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |