Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Oct 2025, 18:59
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 400 | 94 | 113 | 0 | 317 | 46.0 cm | 0.83 | 45% | 32% | 0:17 | |
| 392 | 81 | 120 | 0 | 285 | 58.3 cm | 0.68 | 40% | 28% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 41 | ||
| 45 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 58 | ||
| 59 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 4 | 5 | 3 | 5 kills | |||
| 24 | 2 | 2 | 1 | 5 kills | |||
| 6 | 2 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 13-23 in favour of Blue Team.
The opening breakthrough came at 0:22 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 23 of the 36 captures. The scoring pattern stayed relatively stable once the first lead was established. 29 captures were completed solo.
The final capture arrived at 10:52, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-23.
-uh.StarzZz`- stood out as the main objective influence with 46 grabs, 14 captures, 28 returns, and an MVP score of 2111. -cide- anchored the recovery work with 31 total returns.
Objective ledger for the match: 137 grabs, 35 pickups, 36 captures, 15 solos, 7 assists, 135 flag kills, 50 covers, 0 seals, 99 returns, 99 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 33% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 42 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 792 |
| 175 |
| 233 |
| 0 |
| 602 |
| 52.1 cm |
| 0.75 |
| 43% |
| 29% |
| 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 519 | 112 | 98 | 0 | 344 | 13.5 cm | 1.14 | 53% | 33% | 0:07 | |
| 449 | 121 | 77 | 0 | 406 | - | 1.57 | 61% | 30% | 0:09 | |
| Team Total | 968 | 233 | 175 | 0 | 750 | 13.5 cm | 1.33 | 57% | 31% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 3 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 46 | 14 | 1 | 8 | 36 | 0/- | 1403 | 9 | 15 | 28 | 0 | 28 | 0 | 2111 | |
| -🇬🇧 | Attacker | 26 | 6 | 1 | 4 | 32 | 0/- | 757 | 9 | 13 | 25 | 0 | 25 | 0 | 1553 | |
| -🇬🇧 | Attacker | 34 | 9 | 4 | 1 | 27 | 0/- | 897 | 6 | 20 | 15 | 0 | 15 | 0 | 1403 | |
| -🇩🇪 |
| Attacker |
| 31 |
| 7 |
| 1 |
| 2 |
| 40 |
| 0/- |
| 543 |
| 11 |
| 2 |
| 31 |
| 0 |
| 31 |
| 0 |
| 1382 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 14 | 17 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.49x. Very strong flag running: you made 46 grabs count with 14 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.93x. You carried real threat on attack, turning 34 grabs into 9 caps and 1 solo. You fought efficiently: 121-77 with a 1.57 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. Your flag work was one of your best areas, with 26 grabs producing 6 caps and 4 solos. I think survival was your main issue: 81-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.78x. You gave the enemy defence problems and backed it up with 7 caps and 2 solos from 31 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |