Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 17:13
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 299 | 101 | 96 | 0 | 266 | 20.3 cm | 1.05 | 51% | 39% | 0:07 |
| -cide- | 168 | 69 | 77 | 0 | 226 | 46.0 cm | 0.90 | 47% | 31% | 0:09 |
| Broken_Soul | 141 | 53 | 71 | 0 | 211 | 58.3 cm | 0.75 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 16 | 1 | 2 | 5 kills | |||
| _-=Pr3dazZz=- | 7 | 1 | 3 kills | ||||
| pho` | 15 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe-edit between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:17 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 12:17, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
_-=Pr3dazZz=- stood out as the main objective influence with 15 grabs, 1 capture, 6 returns, and an MVP score of 494. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 32 pickups, 9 captures, 4 solos, 5 assists, 96 flag kills, 35 covers, 25 seals, 64 returns, 0 mid returns, 10 clutch returns, and 5 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 43% |
| 26% |
| 0:10 |
| Team Total | 608 | 223 | 244 | 0 | 703 | 41.5 cm | 0.91 | 48% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 339 | 113 | 76 | 0 | 303 | - | 1.49 | 60% | 37% | 0:09 |
| -uh.StarzZz`- | 177 | 67 | 78 | 0 | 211 | 13.5 cm | 0.86 | 46% | 32% | 0:09 |
| _-=Pr3dazZz=-FB | 175 | 64 | 69 | 0 | 242 | 36.0 cm | 0.93 | 48% | 27% | 0:10 |
| Team Total | 691 | 244 | 223 | 0 | 756 | 24.7 cm | 1.09 | 52% | 33% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 3 kills |
| Broken_Soul | 7 | 1 | 4 kills |
| -cide- | 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 1 | 12 kills | |||
| _-=Pr3dazZz=- | 1 | 8 kills | ||||
| pho` | 5 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 1 | 1 | 6 | 0/- | 233 | 4 | 8 | 0 | 1 | 6 | 4 | 494 |
| - | -uh.StarzZz`- | Attacker | 21 | 2 | 1 | 2 | 10 | 0/- | 232 | 5 | 5 | 0 | 0 | 7 | 1 | 436 |
| - | localhero | Defender | 1 | 2 | 0 | 0 | 0 | 35/10 | 35 | 4 | 10 | 0 | 1 | 19 | 0 | 435 |
| - |
| Defender |
| 2 |
| 1 |
| 0 |
| 0 |
| 0 |
| 28/5 |
| 9 |
| 3 |
| 6 |
| 0 |
| 0 |
| 21 |
| 2 |
| 433 |
| - | -cide- | Attacker | 22 | 3 | 1 | 1 | 10 | 0/- | 243 | 8 | 1 | 0 | 1 | 6 | 1 | 403 |
| - | Broken_Soul | Attacker | 12 | 0 | 2 | 0 | 7 | 0/- | 148 | 8 | 5 | 0 | 2 | 5 | 2 | 314 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 18 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 16 | 19 | 0 | Rhythmic fluctuation | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.92x. Defensively, you had the volume with 35 defensive flag kills and 19 returns; your next gain is turning stops into clean resets. You fought efficiently: 113-76 with a 1.49 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You played a really good game here and your 1.50x rating shows it. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.26x rating shows it. Excellent flag running from you: 22 grabs became 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. You were dangerous with the flag: 15 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.18x. You carried real threat on attack, turning 21 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 53-71 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |