18 Aug 2026, 00:14
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 311 | 117 | 123 | 0 | 298 | 20.3 cm | 0.95 | 49% | 39% | 0:05 | |
| 202 | 114 | 92 | 0 | 448 | 19.6 cm | 1.24 | 55% | 26% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 6 | 2 | 1 | 5 kills | |||
| 23 | 10 | 1 | 6 | 5 kills | |||
| 16 | 7 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:24 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:36, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 3-8.
_-=Pr3dazZz=- stood out as the main objective influence with 9 grabs, 4 captures, 12 returns, and an MVP score of 797. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 56 pickups, 11 captures, 2 solos, 9 assists, 113 flag kills, 65 covers, 0 seals, 57 returns, 47 mid returns, 10 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 146 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 192 |
| 91 |
| 112 |
| 0 |
| 338 |
| 82.4 cm |
| 0.81 |
| 45% |
| 27% |
| 0:05 |
| Team Total | 705 | 322 | 327 | 0 | 1084 | 40.8 cm | 0.98 | 50% | 30% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 146 | 103 | 0 | 386 | 13.5 cm | 1.42 | 59% | 40% | 0:06 | |
| 282 | 93 | 98 | 0 | 309 | 36.0 cm | 0.95 | 49% | 32% | 0:06 | |
| 234 | 88 | 121 | 0 | 291 | 58.3 cm | 0.73 | 42% | 30% | 0:05 | |
| Team Total | 824 | 327 | 322 | 0 | 986 | 35.9 cm | 1.02 | 50% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 1 |
| 5 kills |
| 13 | 5 | 1 | 1 | 5 kills |
| 13 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 4 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 9 | 4 | 1 | 0 | 21 | 0/- | 328 | 20 | 8 | 10 | 0 | 12 | 3 | 797 | |
| -🇬🇧 | Attacker | 15 | 2 | 2 | 0 | 20 | 0/- | 303 | 3 | 20 | 7 | 0 | 9 | 1 | 759 | |
| -🇬🇧 | Attacker | 10 | 2 | 4 | 1 | 16 | 0/- | 169 | 7 | 4 | 7 | 0 | 10 | 3 | 638 | |
| -🇬🇧 |
| Attacker |
| 17 |
| 1 |
| 1 |
| 1 |
| 34 |
| 0/- |
| 148 |
| 7 |
| 9 |
| 11 |
| 1 |
| 14 |
| 1 |
| 624 |
| -🇵🇹 | Attacker | 8 | 1 | 1 | 0 | 11 | 0/- | 106 | 14 | 9 | 6 | 0 | 6 | 2 | 441 |
| -🇭🇷 | Attacker | 9 | 1 | 0 | 0 | 11 | 0/- | 46 | 5 | 15 | 6 | 0 | 6 | 0 | 374 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 79 | 82 | 86 | 0 | Minor variation | ||
| 25000 | - | - | 43 | 44 | 44 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 12 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.77x rating shows it. Your flag work was one of your best areas, with 15 grabs producing 2 caps. You fought efficiently: 146-103 with a 1.42 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.76x. You were dangerous with the flag: 9 grabs led to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.61x. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.58x. You carried real threat on attack, turning 10 grabs into 2 caps and 1 solo. I think survival was your main issue: 88-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.29x. Very strong flag running: you made 9 grabs count with 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
