Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jun 2026, 16:55
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 297 | 84 | 77 | 0 | 230 | - | 1.09 | 52% | 37% | 0:08 | |
| 286 | 83 | 62 | 0 | 207 | - | 1.34 | 57% | 41% | 0:10 | |
| Team Total | 583 | 167 | 139 | 0 | 437 | - | 1.20 | 55% | 38% | 0:19 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 33 | ||
| 51 | ||
| 45 | ||
| 38 |
| Killer | Victim | |
|---|---|---|
| 40 | ||
| 29 | ||
| 37 | ||
| 33 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 1 | 2 | 5 kills | ||||
| 8 | 3 | 1 | 5 kills | ||||
| 5 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-UH-LiandDrocks_2v2 between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:31 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:25, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-7.
-uh.Pr3DazZz stood out as the main objective influence with 16 grabs, 2 captures, 14 returns, and an MVP score of 1070. -uh.Pr3DazZz made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 68 grabs, 16 pickups, 15 captures, 11 solos, 4 assists, 69 flag kills, 18 covers, 0 seals, 53 returns, 36 mid returns, 17 clutch returns, and 0 cherry picks.
Lock supplied the sharpest shooting numbers, finishing with 41% accuracy and 83 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 69 | 78 | 0 | 185 | 46.0 cm | 0.88 | 47% | 37% | 0:08 | |
| 179 | 70 | 89 | 0 | 203 | 58.3 cm | 0.79 | 44% | 34% | 0:07 | |
| Team Total | 452 | 139 | 167 | 0 | 388 | 52.1 cm | 0.83 | 45% | 36% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 2 | 2 | 2 | 19 | 0/- | 361 | 3 | 9 | 8 | 0 | 14 | 7 | 1070 | |
| -🇳🇱 | Attacker | 18 | 6 | 0 | 4 | 18 | 0/- | 439 | 3 | 5 | 7 | 0 | 13 | 5 | 985 | |
| -🇩🇪 | Attacker | 22 | 4 | 1 | 3 | 22 | 0/- | 390 | 5 | 1 | 11 | 0 | 16 | 5 | 979 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 3 |
| 1 |
| 2 |
| 10 |
| 0/- |
| 310 |
| 5 |
| 3 |
| 10 |
| 0 |
| 10 |
| 0 |
| 653 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | ||
| 30000 | - | - | 18 | 20 | 22 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Sawtooth variation | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.91x. You were dangerous with the flag: 16 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.90x. Excellent flag running from you: 18 grabs became 6 caps and 4 solos. You fought efficiently: 83-62 with a 1.34 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.79x. Excellent flag running from you: 22 grabs became 4 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. Excellent flag running from you: 12 grabs became 3 caps and 2 solos. I think survival was your main issue: 70-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |