Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Feb 2026, 22:48
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 197 | 84 | 88 | 1 | 229 | - | 0.95 | 49% | 37% | 0:07 |
| pho` | 158 | 78 | 91 | 1 | 194 | 20.3 cm | 0.86 | 46% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 13 | 5 | 1 | 5 kills | |||
| newut | 16 | 5 | 2 | 4 kills | |||
| pho` | 11 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 4-14 in favour of Blue Team.
The opening breakthrough came at 0:24 when JugzZz scored for Red Team. Blue Team created more scoring chances, converting 14 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:09, with JugzZz finishing for Red Team on a solo run. That score set the closing shape of the match at 4-14.
brash- stood out as the main objective influence with 24 grabs, 9 captures, 10 returns, and an MVP score of 1086. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 84 grabs, 23 pickups, 18 captures, 7 solos, 9 assists, 88 flag kills, 38 covers, 3 seals, 64 returns, 1 mid returns, 13 clutch returns, and 3 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 42% accuracy and 94 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: brash- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 141 |
| 55 |
| 94 |
| 1 |
| 201 |
| 58.3 cm |
| 0.59 |
| 37% |
| 28% |
| 0:06 |
| Team Total | 496 | 217 | 273 | 3 | 624 | 39.3 cm | 0.79 | 44% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| brash- | 324 | 98 | 61 | 1 | 249 | - | 1.61 | 61% | 39% | 0:10 |
| newutFB | 250 | 94 | 76 | 0 | 222 | - | 1.24 | 55% | 42% | 0:08 |
| -uh.StarzZz`- | 248 | 81 | 80 | 1 | 195 | 13.5 cm | 1.01 | 50% | 42% | 0:08 |
| Team Total | 822 | 273 | 217 | 2 | 666 | 13.5 cm | 1.26 | 56% | 41% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 3 kills |
| JugzZz | 9 | 2 | 1 | 4 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 4 | 8 kills | ||||
| newut | 3 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| JugzZz | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | brash- | Attacker | 24 | 9 | 4 | 5 | 14 | 0/- | 808 | 4 | 11 | 0 | 1 | 10 | 2 | 1086 |
| - | newut | Attacker | 16 | 3 | 3 | 1 | 10 | 0/- | 486 | 5 | 13 | 0 | 0 | 7 | 3 | 821 |
| - | -uh.StarzZz`- | Defender | 2 | 2 | 0 | 0 | 0 | 25/14 | 105 | 2 | 7 | 0 | 0 | 20 | 3 | 569 |
| - | JugzZz | Attacker | 24 | 3 | 1 | 1 | 10 | 0/- | 274 | 4 | 2 | 1 | 1 | 7 | 3 | 512 |
| - | pho` | Attacker | 17 | 0 | 1 | 0 | 12 | 0/- | 124 | 5 | 5 | 0 | 1 | 9 | 1 | 286 |
| - | Broken_Soul | Defender | 1 | 1 | 0 | 0 | 0 | 17/- | 2 | 3 | 0 | 0 | 0 | 11 | 1 | 234 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 20 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 97 | 100 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 100 | 0 | Good connection | |
| brash- | 30000 | - | - | 25 | 26 | 27 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| brash- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.33x. You ran the flag well and gave your team end product: 9 caps and 5 solos from 24 grabs. You fought efficiently: 98-61 with a 1.61 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.75x. Your attacking play was strong, especially because you turned 16 grabs into 3 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.39x. Excellent flag running from you: 24 grabs became 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 3 clutch returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Struggling | Defender | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 1 clutch return cut off runs at important moments. I think survival was your main issue: 55-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |