Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Sept 2025, 14:49
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Nitro^FB | 265 | 109 | 67 | 0 | 272 | - | 1.63 | 62% | 41% | 0:09 |
| -cide- | 124 | 61 | 105 | 0 | 211 | 46.0 cm | 0.58 | 37% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 13 | 3 | 2 | 4 kills | |||
| Nitro^ | 15 | 7 | 3 | 1 | 5 kills | ||
| Broken_Soul | 6 | 1 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 4:02 when pho` scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:06, with Nitro^ finishing for Red Team. That score set the closing shape of the match at 3-2.
Nitro^ stood out as the main objective influence with 4 grabs, 2 captures, 15 returns, and an MVP score of 643. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 17 pickups, 5 captures, 0 solos, 4 assists, 62 flag kills, 22 covers, 0 seals, 45 returns, 40 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: PeRcH72 finished with 13 lama score from 87 kills and 37 objective actions, which is the stats page politely asking what the plan was.
| Broken_Soul |
| 102 |
| 59 |
| 117 |
| 0 |
| 210 |
| 58.3 cm |
| 0.50 |
| 34% |
| 28% |
| 0:05 |
| Team Total | 491 | 229 | 289 | 0 | 693 | 52.1 cm | 0.79 | 44% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 217 | 96 | 52 | 0 | 277 | - | 1.85 | 65% | 35% | 0:12 |
| pho` | 176 | 106 | 83 | 0 | 253 | 20.3 cm | 1.28 | 56% | 42% | 0:07 |
| PeRcH72 | 90 | 87 | 94 | 0 | 272 | 20.3 cm | 0.93 | 48% | 32% | 0:07 |
| Team Total | 483 | 289 | 229 | 0 | 802 | 20.3 cm | 1.26 | 56% | 36% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 3 kills |
| PeRcH72 | 14 | 5 | 3 kills |
| -cide- | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 1 | 14 kills | |||
| Nitro^ | 6 | 1 | 10 kills | |||
| Broken_Soul | 4 kills | |||||
| pho` | 4 kills | |||||
| PeRcH72 | 4 kills | |||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Nitro^ | Attacker | 4 | 2 | 1 | 0 | 23 | 0/- | 197 | 3 | 5 | 15 | 0 | 15 | 0 | 643 |
| - | localhero | Defender | 1 | 0 | 1 | 0 | 0 | 18/5 | 93 | 1 | 4 | 9 | 0 | 12 | 2 | 475 |
| - | pho` | Attacker | 16 | 2 | 0 | 0 | 7 | 0/- | 96 | 6 | 6 | 3 | 0 | 4 | 2 | 396 |
| - | -cide- | Attacker | 8 | 1 | 1 | 0 | 7 | 0/- | 103 | 4 | 4 | 6 | 0 | 6 | 1 | 341 |
| - | Broken_Soul | Attacker | 8 | 0 | 0 | 0 | 6 | 0/- | 0 | 2 | 1 | 6 | 0 | 7 | 0 | 217 |
| - | PeRcH72 | Attacker | 13 | 0 | 1 | 0 | 1 | 0/- | 11 | 1 | 2 | 1 | 0 | 1 | 0 | 154 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| Nitro^ | 30000 | - | - | 46 | 47 | 47 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Nitro^ | Godlike | Attacker | You put together a top-level game here and finished at 1.70x. Very strong flag running: you made 4 grabs count with 2 caps. You fought efficiently: 109-67 with a 1.63 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.60x. You helped keep the score under control with 9 mid returns and 2 clutch returns. You fought efficiently: 96-52 with a 1.85 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.19x. You were dangerous with the flag: 16 grabs led to 2 caps. You fought efficiently: 106-83 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap. I think survival was your main issue: 61-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.72x, well below your usual level, but I think it is fixable. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 59-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| PeRcH72 | Feeding | Attacker | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |