Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 00:12
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Maber | 180 | 65 | 83 | 0 | 255 | - | 0.78 | 44% | 25% | 0:07 |
| localhero | 175 | 83 | 91 | 0 | 311 | - | 0.91 | 48% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 17 | 4 | 2 | 4 kills | |||
| -uh.StarzZz`- | 15 | 5 | 3 kills | ||||
| localhero | 11 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 1:39 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:41, with CK finishing for Red Team on a solo run. That score set the closing shape of the match at 3-8.
Poison_Arr0w stood out as the main objective influence with 16 grabs, 4 captures, 6 returns, and an MVP score of 708. -uh.StarzZz`- anchored the recovery work with 14 total returns.
Objective ledger for the match: 58 grabs, 29 pickups, 11 captures, 1 solos, 9 assists, 76 flag kills, 42 covers, 0 seals, 47 returns, 47 mid returns, 0 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 29% accuracy and 98 kills.
Banter read: Poison_Arr0w had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: Poison_Arr0w logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 64 |
| 93 |
| 0 |
| 280 |
| - |
| 0.69 |
| 41% |
| 24% |
| 0:07 |
| Team Total | 495 | 212 | 267 | 0 | 846 | - | 0.79 | 44% | 25% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 230 | 98 | 56 | 0 | 348 | 13.5 cm | 1.75 | 64% | 29% | 0:11 |
| Poison_Arr0w | 215 | 93 | 68 | 0 | 349 | - | 1.37 | 58% | 28% | 0:09 |
| Broken_SoulFB | 199 | 76 | 88 | 0 | 305 | 58.3 cm | 0.86 | 46% | 26% | 0:07 |
| Team Total | 644 | 267 | 212 | 0 | 1002 | 35.9 cm | 1.26 | 56% | 28% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 13 | 2 | 3 kills |
| Maber | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Poison_Arr0w | 4 | 9 kills | ||||
| -uh.StarzZz`- | 7 | 8 kills | ||||
| localhero | 2 | 6 kills | ||||
| CK | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| Maber | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Poison_Arr0w | Attacker | 16 | 4 | 2 | 1 | 10 | 0/- | 466 | 9 | 7 | 6 | 1 | 6 | 0 | 708 |
| - | -uh.StarzZz`- | Defender | 0 | 4 | 0 | 0 | 0 | 16/7 | 49 | 4 | 7 | 14 | 0 | 14 | 0 | 572 |
| - | Broken_Soul | Attacker | 14 | 0 | 5 | 0 | 8 | 0/- | 285 | 7 | 16 | 5 | 0 | 5 | 0 | 562 |
| - |
| Attacker |
| 14 |
| 1 |
| 1 |
| 0 |
| 18 |
| 0/- |
| 166 |
| 1 |
| 2 |
| 11 |
| 0 |
| 11 |
| 0 |
| 458 |
| - | localhero | Defender | 3 | 0 | 1 | 0 | 0 | 14/1 | 33 | 3 | 5 | 9 | 0 | 9 | 0 | 353 |
| - | CK | Attacker | 11 | 2 | 0 | 0 | 10 | 0/- | 101 | 5 | 5 | 2 | 0 | 2 | 0 | 293 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| CK | 30000 | - | - | 146 | 148 | 151 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 33 | 35 | 37 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| Poison_Arr0w | 30000 | - | - | 17 | 19 | 22 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Poison_Arr0w | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.76x. You were dangerous with the flag: 16 grabs led to 4 caps and 1 solo. You fought efficiently: 93-68 with a 1.37 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Maber | Godlike | Attacker | Well played, this was a fantastic performance at 1.67x. Your flag work was one of your best areas, with 14 grabs producing 1 cap. I think survival was your main issue: 65-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.51x. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 43%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.50x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 98-56 with a 1.75 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Dominating | Defender | I think this was a good step up from your normal game, with a 1.20x rating. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| CK | Feeding | Attacker | You had a tough match at 0.68x, well below your usual level, but I think it is fixable. Excellent flag running from you: 11 grabs became 2 caps. I think survival was your main issue: 64-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |