Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 15:32
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 481 | 142 | 123 | 0 | 348 | 46.0 cm | 1.15 | 54% | 41% | 0:05 | |
| 381 | 118 | 139 | 0 | 305 | 13.5 cm | 0.85 | 46% | 40% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 78 | ||
| 59 | ||
| 59 |
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 87 | ||
| 52 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 10 | 5 | 4 | 5 kills | |||
| 26 | 7 | 3 | 2 | 5 kills | |||
| 19 | 3 | 4 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 18-11 in favour of Red Team.
The opening breakthrough came at 0:03 when -cide- scored for Red Team. Red Team created more scoring chances, converting 18 of the 29 captures. The scoring pattern stayed relatively stable once the first lead was established. 19 captures were completed solo.
The final capture arrived at 10:46, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 18-11.
-cide- stood out as the main objective influence with 33 grabs, 10 captures, 22 returns, and an MVP score of 1802. pho` anchored the recovery work with 34 total returns.
Objective ledger for the match: 119 grabs, 36 pickups, 29 captures, 18 solos, 10 assists, 126 flag kills, 53 covers, 0 seals, 90 returns, 90 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 158 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 42 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: pho` hit 47% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 862 | 260 | 262 | 0 | 653 | 29.7 cm | 0.99 | 50% | 40% | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 486 | 158 | 123 | 0 | 335 | 20.3 cm | 1.28 | 56% | 47% | 0:05 | |
| 377 | 104 | 137 | 0 | 324 | 58.3 cm | 0.76 | 43% | 32% | 0:04 | |
| Team Total | 863 | 262 | 260 | 0 | 659 | 39.3 cm | 1.01 | 50% | 40% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 7 |
| 1 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 3 | 7 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 33 | 10 | 1 | 7 | 32 | 0/- | 1062 | 9 | 11 | 22 | 0 | 22 | 0 | 1802 | |
| -🇬🇧 | Attacker | 23 | 4 | 5 | 2 | 44 | 0/- | 616 | 7 | 12 | 34 | 0 | 34 | 0 | 1583 | |
| -🇬🇧 | Attacker | 38 | 8 | 2 | 7 | 23 | 0/- | 738 | 9 | 16 | 15 | 0 | 15 | 0 | 1462 | |
| -🇬🇧 | Attacker | 25 | 7 | 2 | 2 | 27 | 0/- | 484 | 11 | 14 | 19 | 0 | 19 | 0 | 1155 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 16 | 21 | 0 | Rhythmic fluctuation | ||
| 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.28x. Your grabs and running were a real strength, with 33 grabs turning into 10 caps and 7 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.01x. You carried real threat on attack, turning 23 grabs into 4 caps and 2 solos. You fought efficiently: 158-123 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.83x rating shows it. You ran the flag well and gave your team end product: 8 caps and 7 solos from 38 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.66x. You gave the enemy defence problems and backed it up with 7 caps and 2 solos from 25 grabs. I think survival was your main issue: 104-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |