Unreal HeavenThe home of 2v2 and 3v3 iCTF31 May 2026, 20:02
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 359 | 156 | 86 | 0 | 316 | - | 1.81 | 64% | 50% | 0:07 | |
| 259 | 84 | 76 | 0 | 308 | - | 1.11 | 52% | 29% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 80 | ||
| 76 | ||
| 43 | ||
| 41 |
| Killer | Victim | |
|---|---|---|
| 38 | ||
| 42 | ||
| 48 | ||
| 34 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 8 | 4 | 5 | 5 kills | |||
| 13 | 2 | 1 | 5 kills | ||||
| 13 | 1 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-F_RIFK_66 between Red and Blue Team, ending 13-3 in favour of Red Team.
The opening breakthrough came at 0:33 when Zo-^ scored for Blue Team. Red Team created more scoring chances, converting 13 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 15 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 13-3.
saxon stood out as the main objective influence with 15 grabs, 6 captures, 12 returns, and an MVP score of 1086. saxon made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 51 grabs, 11 pickups, 16 captures, 11 solos, 1 assists, 46 flag kills, 41 covers, 0 seals, 35 returns, 29 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 156 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: saxon produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 618 |
| 240 |
| 162 |
| 0 |
| 624 |
| - |
| 1.48 |
| 60% |
| 39% |
| 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 192 | 80 | 123 | 0 | 258 | 58.3 cm | 0.65 | 39% | 31% | 0:05 | |
| 190 | 82 | 117 | 0 | 301 | - | 0.70 | 41% | 29% | 0:05 | |
| Team Total | 382 | 162 | 240 | 0 | 559 | 58.3 cm | 0.68 | 40% | 30% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 1 | 10 kills | ||||
| 2 | 8 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 6 | 0 | 6 | 12 | 0/- | 654 | 3 | 19 | 7 | 0 | 12 | 3 | 1086 | |
| -🇬🇧 | Attacker | 18 | 7 | 0 | 4 | 7 | 0/- | 646 | 4 | 10 | 3 | 0 | 3 | 2 | 942 | |
| -🇬🇧 | Attacker | 12 | 1 | 1 | 0 | 13 | 0/- | 158 | 2 | 5 | 12 | 0 | 12 | 0 | 528 | |
| -🇩🇪 | Attacker | 6 | 2 | 0 | 1 | 14 | 0/- | 142 | 2 | 7 | 7 | 0 | 8 | 1 | 484 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 37 | 40 | 42 | 0 | Minor variation | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.51x. Your attacking runs had purpose, with 15 grabs leading to 6 caps and 6 solos. You fought efficiently: 156-86 with a 1.81 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.86x. You were dangerous with the flag: 18 grabs led to 7 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. You were dangerous with the flag: 12 grabs led to 1 cap. I think survival was your main issue: 80-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Very strong flag running: you made 6 grabs count with 2 caps and 1 solo. I think survival was your main issue: 82-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |