Unreal HeavenThe home of 2v2 and 3v3 iCTF31 May 2026, 00:09
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 282 | 99 | 163 | 0 | 338 | 46.0 cm | 0.61 | 38% | 29% | 0:04 | |
| 268 | 144 | 168 | 0 | 370 | 13.5 cm | 0.86 | 46% | 39% | 0:03 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 44 | ||
| 55 | ||
| 67 | ||
| 77 |
| Killer | Victim | |
|---|---|---|
| 91 | ||
| 99 | ||
| 72 | ||
| 69 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 8 | 2 | 5 | 5 kills | |||
| 18 | 11 | 9 | 8 | 5 kills | |||
| 15 | 9 | 2 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 1:00 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:52, with -cide- finishing for Red Team. That score set the closing shape of the match at 3-7.
pho` stood out as the main objective influence with 19 grabs, 4 captures, 9 returns, and an MVP score of 916. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 53 grabs, 32 pickups, 10 captures, 2 solos, 8 assists, 75 flag kills, 44 covers, 0 seals, 42 returns, 34 mid returns, 8 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 190 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -uh.StarzZz`- finished with 22 lama score from 144 kills and 61 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 550 |
| 243 |
| 331 |
| 0 |
| 708 |
| 29.7 cm |
| 0.73 |
| 42% |
| 34% |
| 0:08 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 190 | 111 | 0 | 403 | - | 1.71 | 63% | 47% | 0:05 | |
| 311 | 141 | 132 | 0 | 364 | 20.3 cm | 1.07 | 52% | 39% | 0:04 | |
| Team Total | 645 | 331 | 243 | 0 | 767 | 20.3 cm | 1.36 | 58% | 43% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 11 | 7 kills | |||||
| 3 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 4 | 3 | 1 | 12 | 0/- | 485 | 13 | 16 | 7 | 0 | 9 | 2 | 916 | |
| -🇬🇧 | Attacker | 12 | 3 | 3 | 0 | 16 | 0/- | 215 | 10 | 22 | 9 | 0 | 9 | 0 | 757 | |
| -🇩🇪 | Attacker | 13 | 3 | 0 | 1 | 24 | 0/- | 203 | 6 | 0 | 12 | 0 | 16 | 4 | 740 | |
| -🇬🇧 | Attacker | 9 | 0 | 2 | 0 | 23 | 0/- | 97 | 3 | 6 | 6 | 0 | 8 | 2 | 594 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 30 | 32 | 36 | 0 | Sawtooth variation | ||
| 20000 | - | - | 9 | 11 | 12 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.00x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps. You fought efficiently: 190-111 with a 1.71 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.71x. You were dangerous with the flag: 19 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.55x. You looked dangerous whenever you got the flag, and 13 grabs led to 3 caps and 1 solo. I think survival was your main issue: 99-163 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |