Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2025, 20:13
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 229 | 86 | 92 | 0 | 260 | 36.0 cm | 0.93 | 48% | 33% | 0:07 |
| pho` | 179 | 98 | 98 | 0 | 281 | 20.3 cm | 1.00 | 50% | 35% | 0:06 |
| aMpEnergy |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 17 | 4 | 1 | 4 kills | |||
| -cide- | 16 | 2 | 1 | 5 kills | |||
| -uh.StarzZz`- | 12 | 2 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025b between Red and Blue Team, ending 0-8 in favour of Blue Team.
The opening breakthrough came at 0:42 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:15, with -cide- finishing for Blue Team. That score set the closing shape of the match at 0-8.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 3 captures, 3 returns, and an MVP score of 573. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 31 pickups, 8 captures, 0 solos, 9 assists, 74 flag kills, 37 covers, 0 seals, 42 returns, 40 mid returns, 2 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 38% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 77 |
| 90 |
| 0 |
| 275 |
| - |
| 0.86 |
| 46% |
| 29% |
| 0:07 |
| Team Total | 538 | 261 | 280 | 0 | 816 | 28.1 cm | 0.93 | 48% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 223 | 101 | 67 | 0 | 255 | - | 1.51 | 60% | 38% | 0:19 |
| -cide- | 186 | 89 | 95 | 0 | 294 | 46.0 cm | 0.94 | 48% | 30% | 0:07 |
| -uh.StarzZz`- | 181 | 90 | 99 | 0 | 263 | 13.5 cm | 0.91 | 48% | 35% | 0:06 |
| Team Total | 590 | 280 | 261 | 0 | 812 | 29.7 cm | 1.07 | 52% | 34% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 1 |
| 4 kills |
| pho` | 14 | 5 | 1 | 1 | 5 kills |
| _-=Pr3dazZz=- | 15 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 1 | 11 kills | |||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 4 | 0 | 3 | 0/- | 346 | 13 | 11 | 3 | 0 | 3 | 0 | 573 |
| - | localhero | Defender | 0 | 2 | 1 | 0 | 0 | 15/4 | 124 | 4 | 7 | 13 | 0 | 13 | 0 | 569 |
| - | -cide- | Attacker | 15 | 3 | 4 | 0 | 4 | 0/- | 331 | 11 | 11 | 3 | 0 | 3 | 0 | 560 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 0 | 0 | 0 | 26 | 0/- | 0 | 2 | 2 | 11 | 0 | 13 | 2 | 425 |
| - | pho` | Attacker | 10 | 0 | 0 | 0 | 16 | 0/- | 0 | 1 | 2 | 6 | 0 | 6 | 0 | 280 |
| - | aMpEnergy | Attacker | 4 | 0 | 0 | 0 | 10 | 0/- | 0 | 0 | 4 | 4 | 0 | 4 | 0 | 217 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 20 | 242 | 1 | Occasional lag spikes | |
| aMpEnergy | 30000 | - | - | 103 | 163 | 1388 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 288 | 6040 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 23 | 127 | 2282 | 1 | Occasional lag spikes | |
| localhero | 30000 | - | - | 21 | 28 | 181 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.63x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 101-67 with a 1.51 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.50x. Your attacking runs had purpose, with 15 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.39x. Your flag work was one of your best areas, with 17 grabs producing 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.35x. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| aMpEnergy | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| pho` | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. You did make some good returns, and those stops helped your team stay in the game. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |