Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Apr 2026, 19:48
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 499 | 116 | 122 | 0 | 357 | 46.0 cm | 0.95 | 49% | 33% | 0:05 | |
| 455 | 120 | 117 | 0 | 336 | - | 1.03 | 51% | 37% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 57 | ||
| 64 | ||
| 56 |
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 61 | ||
| 60 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 7 | 2 | 4 kills | ||||
| 18 | 6 | 2 | 1 | 5 kills | |||
| 18 | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 18-23 in favour of Blue Team.
The opening breakthrough came at 0:07 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 23 of the 41 captures. Momentum changed hands 2 times as the scoreline developed. 27 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 18-23.
-uh.StarzZz`- stood out as the main objective influence with 38 grabs, 10 captures, 23 returns, and an MVP score of 2102. -cide- anchored the recovery work with 28 total returns.
Objective ledger for the match: 146 grabs, 49 pickups, 41 captures, 19 solos, 13 assists, 154 flag kills, 54 covers, 0 seals, 104 returns, 104 mid returns, 0 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 38% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 53 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 954 |
| 236 |
| 239 |
| 0 |
| 693 |
| 46.0 cm |
| 0.99 |
| 50% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 551 | 123 | 123 | 0 | 323 | 46.0 cm | 1.00 | 50% | 38% | 0:05 | |
| 479 | 116 | 113 | 0 | 342 | 13.5 cm | 1.03 | 51% | 36% | 0:05 | |
| Team Total | 1030 | 239 | 236 | 0 | 665 | 29.7 cm | 1.01 | 50% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 4 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 38 | 10 | 4 | 5 | 34 | 0/- | 1296 | 9 | 19 | 23 | 0 | 23 | 0 | 2102 | |
| -🇫🇷 | Attacker | 39 | 11 | 3 | 6 | 41 | 0/- | 1043 | 14 | 8 | 26 | 0 | 26 | 0 | 2024 | |
| -🇩🇪 | Attacker | 39 | 13 | 3 | 6 | 42 | 0/- | 1004 | 15 | 12 | 28 | 0 | 28 | 0 | 1981 | |
| -🇬🇧 | Attacker | 30 | 7 | 3 | 2 | 37 | 0/- | 757 | 11 | 15 | 27 | 0 | 27 | 0 | 1549 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 20000 | - | - | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.28x. Your flag work was one of your best areas, with 39 grabs producing 13 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 2.16x. Your attacking runs had purpose, with 39 grabs leading to 11 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.06x. Excellent flag running from you: 38 grabs became 10 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.79x. Your flag work was one of your best areas, with 30 grabs producing 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |