9 Jun 2026, 16:42
Curse (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| LockFB | 50 | 50 | 20 | 0 | 104 | - | 2.50 | 71% | 48% | 0:27 |
| pho` | 35 | 35 | 12 | 0 | 74 | 20.3 cm | 2.92 | 74% | 47% | 0:30 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Lock | 5 | 1 | 3 kills | ||||
| pho` | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Lock | 1 | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Curse.unr, with 2 active players recorded in the report.
Lock produced the strongest overall performance, finishing with 50 score, 50 kills, and 71% efficiency.
Lock led the fragging pace with 50 kills.
Lock posted the best accuracy at 48%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
Lock hit 48% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 11 kills |
| pho` | 1 | 1 | 11 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lock | 20000 | - | - | 29 | 31 | 33 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 19 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | Great game, this was a really strong performance from you at 1.93x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 74% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Lock | Stable | Combat | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 71% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |