Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Feb 2026, 20:40
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 236 | 107 | 120 | 0 | 305 | 13.5 cm | 0.89 | 47% | 38% | 0:05 | |
| 186 | 103 | 129 | 0 | 273 | 36.0 cm | 0.80 | 44% | 38% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 39 | 8 | 2 | 5 | 5 kills | |||
| 15 | 5 | 3 | 2 | 5 kills | |||
| 11 | 3 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:37 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 8:12, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-7.
-cide- stood out as the main objective influence with 32 grabs, 5 captures, 20 returns, and an MVP score of 796. -uh.PreDaToR- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 73 grabs, 39 pickups, 10 captures, 2 solos, 9 assists, 102 flag kills, 47 covers, 2 seals, 61 returns, 0 mid returns, 2 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 44 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.PreDaToR- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 183 |
| 108 |
| 106 |
| 0 |
| 335 |
| - |
| 1.02 |
| 50% |
| 33% |
| 0:06 |
| Team Total | 605 | 318 | 355 | 0 | 913 | 24.7 cm | 0.90 | 47% | 36% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 503 | 242 | 208 | 0 | 655 | 46.0 cm | 1.16 | 54% | 38% | 0:12 | |
| 276 | 113 | 110 | 0 | 314 | - | 1.03 | 51% | 36% | 0:05 | |
| Team Total | 779 | 355 | 318 | 0 | 969 | 46.0 cm | 1.12 | 53% | 37% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 1 |
| 5 kills |
| 14 | 3 | 1 | 3 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 10 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 32 | 5 | 4 | 1 | 32 | 0/- | 0 | 12 | 21 | 0 | 0 | 20 | 0 | 796 | |
| -🇧🇪 | Attacker | 9 | 2 | 2 | 1 | 20 | 0/- | 0 | 4 | 15 | 0 | 0 | 8 | 1 | 495 | |
| -🇬🇧 | Attacker | 11 | 2 | 0 | 0 | 21 | 0/- | 0 | 7 | 4 | 0 | 0 | 18 | 1 | 385 | |
| -🇬🇧 |
| Attacker |
| 6 |
| 1 |
| 1 |
| 0 |
| 16 |
| 0/- |
| 0 |
| 9 |
| 3 |
| 0 |
| 0 |
| 11 |
| 0 |
| 317 |
| -🇺🇸 | Attacker | 15 | 0 | 2 | 0 | 13 | 0/- | 0 | 7 | 4 | 0 | 0 | 4 | 0 | 301 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 92 | 93 | 96 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 17 | 22 | 26 | 0 | Sawtooth variation | ||
| 30000 | - | - | 31 | 34 | 37 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.77x. Your flag work was one of your best areas, with 32 grabs producing 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. Your attacking play was strong, especially because you turned 9 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. Very strong flag running: you made 11 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 6 grabs. I think survival was your main issue: 103-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |