Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2025, 15:40
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 239 | 88 | 134 | 0 | 323 | 58.3 cm | 0.66 | 40% | 27% | 0:04 | |
| 230 | 97 | 131 | 0 | 354 | 13.5 cm | 0.74 | 43% | 29% | 0:05 | |
| Team Total | 469 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 43 | ||
| 45 | ||
| 48 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 64 | ||
| 66 | ||
| 67 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 12 | 5 | 4 kills | ||||
| 20 | 6 | 1 | 2 | 5 kills | |||
| 13 | 3 | 1 | 4 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 2:18 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 3-10.
-cide- stood out as the main objective influence with 19 grabs, 7 captures, 3 returns, and an MVP score of 1121. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 32 pickups, 13 captures, 4 solos, 7 assists, 70 flag kills, 39 covers, 0 seals, 37 returns, 33 mid returns, 4 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 33% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 185 |
| 265 |
| 0 |
| 677 |
| 35.9 cm |
| 0.70 |
| 41% |
| 28% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 317 | 132 | 91 | 0 | 409 | - | 1.45 | 59% | 32% | 0:07 | |
| 301 | 133 | 94 | 0 | 401 | 46.0 cm | 1.41 | 59% | 33% | 0:07 | |
| Team Total | 618 | 265 | 185 | 0 | 810 | 46.0 cm | 1.43 | 59% | 33% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 4 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 7 | 2 | 3 | 8 | 0/- | 802 | 14 | 6 | 3 | 0 | 3 | 1 | 1121 | |
| -🇺🇸 | Attacker | 14 | 3 | 3 | 1 | 19 | 0/- | 198 | 7 | 24 | 10 | 0 | 12 | 1 | 787 | |
| -🇬🇧 | Attacker | 6 | 1 | 1 | 0 | 20 | 0/- | 143 | 6 | 7 | 10 | 0 | 12 | 2 | 591 | |
| -🇬🇧 | Attacker | 13 | 2 | 1 | 0 | 23 | 0/- | 157 | 5 | 2 | 10 | 0 | 10 | 0 | 544 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Sawtooth variation | ||
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 94 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.06x rating shows it. Your attacking runs had purpose, with 19 grabs leading to 7 caps and 3 solos. You fought efficiently: 133-94 with a 1.41 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.97x. Excellent flag running from you: 14 grabs became 3 caps and 1 solo. You fought efficiently: 132-91 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.31x. Your attacking runs had purpose, with 6 grabs leading to 1 cap. I think survival was your main issue: 88-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You had a positive match and your 1.20x rating backs that up. You gave the enemy defence problems and backed it up with 2 caps from 13 grabs. I think survival was your main issue: 97-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |