Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2026, 16:48
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 50 | 53 | 16 | 3 | 165 | 82.4 cm | 3.31 | 74% | 41% | 13 | - | 0:37 |
| Chunky_Vittles | 9 | 9 | 6 | 0 | 55 | - | 1.50 | 60% | 2% | 0 | - | 0:39 |
| Suria. | 0 | 0 | 1 | 0 | 0 | - | 0.00 | 0% | 0% | 0 | - | 1:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Stealth | 5 | 1 | 3 kills | ||||
| Chunky_Vittles | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Stealth | 3 | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 3 active players recorded in the report.
Stealth produced the strongest overall performance, finishing with 50 score, 53 kills, and 74% efficiency.
Stealth led the fragging pace with 53 kills.
Stealth posted the best accuracy at 41%.
Banter read: Stealth produced the kind of combat line that makes people immediately ask for the next map.
Stealth hit 41% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 9 kills |
| Chunky_Vittles | 1 | 6 kills |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Chunky_Vittles | 3 | 2 | 4 | 9 | ||||||
| Stealth | 24 | 1 | 1 | 26 | 52 | |||||
| Totals | 27 | 2 | 1 | 5 | 26 | 61 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 2 | 4 | 2 | 31 | 27 | 1 | 19 | 59 | ||||
| Chunky_Vittles | 1 | 8 | 8 | 1 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
| 9 |
| 18 |
| Suria. |
| Totals | 3 | 4 | 2 | 39 | 35 | 2 | 28 | 77 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Stealth | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.74x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 3 suicides hurt your match value, because in DM/TDM every free death makes control harder to hold. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Chunky_Vittles | Stable | Combat | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| Suria. | Struggling | Combat | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Suria. | - | - | - | 73 | 74 | 75 | 0 | Limited ping data | |
| Chunky_Vittles | - | - | - | 92 | 105 | 212 | 1 | Occasional lag spikes | |
| Stealth | 25000 | 0 | 0Hz | 43 | 46 | 83 | 2 | Occasional lag spikes |