25 Oct 2025, 18:54
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 151 | 111 | 0 | 382 | - | 1.36 | 58% | 42% | 0:05 | |
| 204 | 90 | 121 | 0 | 309 | 58.3 cm | 0.74 | 43% | 29% | 0:05 | |
| Team Total | 519 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 79 | ||
| 50 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 42 | ||
| 69 | ||
| 69 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 3 | 6 | 2 | 5 kills | |||
| 22 | 5 | 1 | 5 kills | ||||
| 19 | 11 | 3 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:34 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 9:40, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-7.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 6 captures, 15 returns, and an MVP score of 989. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 28 pickups, 12 captures, 4 solos, 4 assists, 71 flag kills, 22 covers, 0 seals, 42 returns, 38 mid returns, 4 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 42% accuracy and 151 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 241 |
| 232 |
| 0 |
| 691 |
| 58.3 cm |
| 1.04 |
| 51% |
| 36% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 296 | 111 | 122 | 0 | 353 | 13.5 cm | 0.91 | 48% | 33% | 0:05 | |
| 246 | 121 | 119 | 0 | 388 | - | 1.02 | 50% | 32% | 0:05 | |
| Team Total | 542 | 232 | 241 | 0 | 741 | 13.5 cm | 0.96 | 49% | 33% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 9 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 2 | 8 kills | |||||
| 5 | 7 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 6 | 1 | 2 | 16 | 0/- | 489 | 12 | 3 | 14 | 0 | 15 | 1 | 989 | |
| -🇬🇧 | Attacker | 21 | 3 | 1 | 1 | 22 | 0/- | 373 | 8 | 4 | 8 | 0 | 9 | 1 | 816 | |
| -🇬🇧 | Attacker | 11 | 1 | 2 | 0 | 18 | 0/- | 211 | 5 | 14 | 7 | 0 | 7 | 0 | 635 | |
| -🇬🇧 |
| Attacker |
| 7 |
| 2 |
| 0 |
| 1 |
| 15 |
| 0/- |
| 127 |
| 3 |
| 1 |
| 9 |
| 0 |
| 11 |
| 2 |
| 550 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 14 | 19 | 0 | Sawtooth variation | ||
| 30000 | - | - | 107 | 110 | 117 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 15 | 18 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 21 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.84x. You looked dangerous whenever you got the flag, and 16 grabs led to 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.71x rating shows it. You ran the flag well and gave your team end product: 3 caps and 1 solo from 21 grabs. You fought efficiently: 151-111 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.42x. Very strong flag running: you made 11 grabs count with 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Your attacking runs had purpose, with 7 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 90-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
