Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jun 2026, 16:48
Shrapnel (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 2 | 2 | 4 | 0 | 7 | - | 0.50 | 33% | 29% | 0:32 |
| Broken_Soul | 0 | 0 | 1 | 0 | 1 | 58.3 cm | 0.00 | 0% | 0% | 1:17 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Shrapnel.unr, with 2 active players recorded in the report.
Zo-^ produced the strongest overall performance, finishing with 2 score, 2 kills, and 33% efficiency.
Zo-^ led the fragging pace with 2 kills.
Zo-^ posted the best accuracy at 29%.
Banter read: Zo-^ produced the kind of combat line that makes people immediately ask for the next map.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 43 | 45 | 49 | 0 | Bumpy connection | |
| Broken_Soul | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Stable | Combat | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 33% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Broken_Soul | Struggling | Combat | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |