11 Oct 2025, 02:50
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 182 | 86 | 81 | 1 | 266 | - | 1.06 | 51% | 33% | 0:08 |
| localhero | 170 | 70 | 70 | 2 | 229 | - | 1.00 | 49% | 32% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| FA|ShadoW^- | 13 | 1 | 1 | 5 kills | |||
| (FT)jmoney | 7 | 2 | 1 | 2 | 5 kills | ||
| localhero | 11 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 1:22 when aMpEnergy scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:24, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-6.
Neddy stood out as the main objective influence with 15 grabs, 3 captures, 2 returns, and an MVP score of 570. FA|ShadoW^- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 14 pickups, 13 captures, 6 solos, 7 assists, 67 flag kills, 21 covers, 3 seals, 52 returns, 3 mid returns, 4 clutch returns, and 3 cherry picks.
FA|ShadoW^- supplied the sharpest shooting numbers, finishing with 39% accuracy and 80 kills.
Banter read: Neddy was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: aMpEnergy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 150 |
| 76 |
| 78 |
| 1 |
| 201 |
| - |
| 0.97 |
| 49% |
| 38% |
| 0:08 |
| Team Total | 502 | 232 | 229 | 4 | 696 | - | 1.01 | 50% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| FA|ShadoW^-FB | 221 | 80 | 66 | 1 | 212 | - | 1.21 | 54% | 39% | 0:09 |
| newut | 177 | 86 | 77 | 1 | 230 | - | 1.12 | 52% | 37% | 0:08 |
| aMpEnergy | 125 | 63 | 89 | 1 | 197 | - | 0.71 | 41% | 32% | 0:07 |
| Team Total | 523 | 229 | 232 | 3 | 639 | - | 0.99 | 50% | 36% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 4 kills |
| Neddy | 15 | 2 | 1 | 4 kills |
| aMpEnergy | 6 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| FA|ShadoW^- | 1 | 8 kills | ||||
| (FT)jmoney | 4 | 7 kills | ||||
| localhero | 1 | 7 kills | ||||
| newut | 4 kills | |||||
| Neddy | 4 kills | |||||
| aMpEnergy | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 15 | 3 | 2 | 1 | 5 | 0/- | 483 | 1 | 4 | 0 | 1 | 2 | 0 | 570 |
| - | newut | Attacker | 16 | 3 | 2 | 2 | 6 | 0/- | 378 | 1 | 1 | 0 | 1 | 6 | 1 | 504 |
| - | FA|ShadoW^- | Defender | 1 | 1 | 1 | 0 | 0 | 26/13 | 43 | 2 | 2 | 2 | 0 | 19 | 2 | 429 |
| - | aMpEnergy | Attacker | 15 | 2 | 1 | 1 | 3 | 0/- | 179 | 3 | 9 | 0 | 1 | 2 | 1 | 333 |
| - | (FT)jmoney | Attacker | 18 | 2 | 1 | 2 | 10 | 0/- | 214 | 4 | 1 | 0 | 0 | 10 | 0 | 329 |
| - | localhero | Defender | 1 | 2 | 0 | 0 | 0 | 17/- | 3 | 3 | 4 | 1 | 0 | 13 | 0 | 259 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 109 | 116 | 140 | 0 | Variable ping | |
| (FT)jmoney | 30000 | 360 | 0Hz | 104 | 104 | 105 | 0 | Good connection | |
| Neddy | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 98 | 99 | 100 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 139 | 142 | 144 | 0 | Good connection | |
| FA|ShadoW^- | 30000 | - | - | 174 | 175 | 185 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Attacker | Well played, this was a fantastic performance at 1.42x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.37x. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| FA|ShadoW^- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.29x. You helped keep the score under control with 2 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| aMpEnergy | Godlike | Attacker | Well played, this was a fantastic performance at 1.27x. Your attacking runs had purpose, with 15 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 63-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| (FT)jmoney | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. You ran the flag well and gave your team end product: 2 caps and 2 solos from 18 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Stable | Defender | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You helped keep the score under control with 1 mid return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |