Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2025, 20:06
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 211 | 93 | 73 | 0 | 258 | - | 1.27 | 56% | 36% | 0:08 |
| -cide-FB | 167 | 89 | 86 | 0 | 293 | 46.0 cm | 1.03 | 51% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 1 | 3 kills | ||||
| ownage | 19 | 9 | 1 | 1 | 5 kills | ||
| newut | 15 | 8 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:14 when localhero scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:25, with newut finishing for Red Team. That score set the closing shape of the match at 5-4.
-cide- stood out as the main objective influence with 12 grabs, 0 captures, 3 returns, and an MVP score of 564. localhero anchored the recovery work with 16 total returns.
Objective ledger for the match: 45 grabs, 13 pickups, 9 captures, 2 solos, 7 assists, 49 flag kills, 31 covers, 0 seals, 36 returns, 36 mid returns, 0 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 39% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: ownage finished with 12 lama score from 122 kills and 55 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| newut |
| 155 |
| 98 |
| 94 |
| 0 |
| 278 |
| - |
| 1.04 |
| 51% |
| 35% |
| 0:06 |
| Team Total | 533 | 280 | 253 | 0 | 829 | 46.0 cm | 1.11 | 53% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 193 | 122 | 98 | 0 | 321 | - | 1.24 | 55% | 39% | 0:06 |
| -cide-FB | 148 | 56 | 103 | 0 | 263 | 46.0 cm | 0.54 | 35% | 21% | 0:06 |
| _-=Pr3dazZz=- | 127 | 75 | 79 | 0 | 244 | 36.0 cm | 0.95 | 49% | 33% | 0:08 |
| Team Total | 468 | 253 | 280 | 0 | 828 | 41.0 cm | 0.90 | 47% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 3 kills |
| -cide- | 18 | 2 | 3 kills |
| -cide- | 7 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| ownage | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 0 | 5 | 0 | 3 | 0/- | 396 | 1 | 6 | 3 | 0 | 3 | 0 | 564 |
| - | localhero | Defender | 0 | 1 | 0 | 0 | 0 | 19/15 | 33 | 1 | 3 | 16 | 0 | 16 | 0 | 535 |
| - | -cide- | Attacker | 15 | 4 | 0 | 2 | 8 | 0/- | 294 | 2 | 2 | 5 | 0 | 5 | 0 | 465 |
| - | ownage | Attacker | 11 | 0 | 1 | 0 | 9 | 0/- | 66 | 1 | 7 | 5 | 0 | 5 | 0 | 344 |
| - | newut | Attacker | 7 | 4 | 0 | 0 | 4 | 0/- | 72 | 7 | 7 | 3 | 0 | 3 | 0 | 326 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 6/- | 40 | 1 | 6 | 4 | 0 | 4 | 0 | 252 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 96 | 98 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 19 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 29 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| ownage | 30000 | - | - | 110 | 117 | 134 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | Great game, this was a really strong performance from you at 1.64x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 93-73 with a 1.27 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.45x. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. You carried real threat on attack, turning 15 grabs into 4 caps and 2 solos. I think survival was your main issue: 56-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.11x rating. Your attacking play was strong, especially because you turned 7 grabs into 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Defender | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 4 mid returns cut off runs at important moments. The support share was meaningful at 42%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |