Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2025, 19:26
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 287 | 101 | 81 | 0 | 330 | - | 1.25 | 55% | 31% | 0:08 | |
| 197 | 78 | 85 | 0 | 263 | 13.5 cm | 0.92 | 48% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 5 | 3 kills | |||||
| 12 | 6 | 2 | 1 | 5 kills | |||
| 12 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Azure-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 1:42 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:45, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-2.
localhero stood out as the main objective influence with 2 grabs, 0 captures, 18 returns, and an MVP score of 632. localhero made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 65 grabs, 50 pickups, 5 captures, 1 solos, 4 assists, 110 flag kills, 26 covers, 0 seals, 60 returns, 50 mid returns, 10 clutch returns, and 2 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 33% accuracy and 88 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 124 | 65 | 84 | 0 | 228 | 58.3 cm | 0.77 | 44% | 29% | 0:07 |
| Team Total | 608 | 244 | 250 | 0 | 821 | 35.9 cm | 0.98 | 49% | 30% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 254 | 88 | 89 | 0 | 285 | 36.0 cm | 0.99 | 50% | 33% | 0:07 | |
| 205 | 81 | 77 | 0 | 249 | 20.3 cm | 1.05 | 51% | 33% | 0:08 | |
| 153 | 81 | 78 | 0 | 295 | 46.0 cm | 1.04 | 51% | 27% | 0:08 | |
| Team Total | 612 | 250 | 244 | 0 | 829 | 34.1 cm | 1.02 | 51% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 3 kills |
| 13 | 2 | 1 | 5 kills |
| 15 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 30/8 | 0 | 3 | 3 | 13 | 0 | 18 | 4 | 632 | |
| -🇬🇧 | Attacker | 17 | 2 | 1 | 0 | 15 | 0/- | 211 | 13 | 4 | 5 | 0 | 7 | 2 | 545 | |
| -🇬🇧 | Defender | 0 | 0 | 1 | 0 | 0 | 30/7 | 0 | 7 | 5 | 17 | 0 | 17 | 0 | 516 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 0 |
| 0 |
| 0 |
| 20 |
| 0/- |
| 33 |
| 7 |
| 7 |
| 9 |
| 1 |
| 11 |
| 2 |
| 426 |
| -🇩🇪 | Attacker | 19 | 2 | 0 | 1 | 7 | 0/- | 167 | 10 | 5 | 2 | 0 | 3 | 1 | 389 |
| -🇬🇧 | Attacker | 15 | 1 | 2 | 0 | 8 | 0/- | 89 | 10 | 2 | 4 | 1 | 4 | 1 | 312 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 15 | 27 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 25 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 10 | 10 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Well played, this was a fantastic performance at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 4 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You played a really good game here and your 1.49x rating shows it. You helped keep the score under control with 17 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. Your attacking play was strong, especially because you turned 17 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. Excellent flag running from you: 19 grabs became 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. I think survival was your main issue: 65-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |