27 May 2026, 02:07
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 333 | 169 | 111 | 0 | 340 | - | 1.52 | 60% | 51% | 0:05 | |
| 73 | 17 | 129 | 0 | 153 | - | 0.13 | 12% | 14% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 81 | ||
| 88 | ||
| 11 | ||
| 6 |
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 66 | ||
| 60 | ||
| 63 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 4 | 2 | 1 | 5 kills | |||
| 11 | 8 | 4 | 2 | 5 kills | |||
| 19 | 7 | 9 | 6 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 3:40 when saxon scored for Red Team. Blue Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:33, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-6.
Broken_Soul stood out as the main objective influence with 10 grabs, 4 captures, 15 returns, and an MVP score of 842. saxon made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 54 grabs, 12 pickups, 8 captures, 5 solos, 2 assists, 58 flag kills, 24 covers, 0 seals, 46 returns, 40 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 169 kills.
Banter read: Broken_Soul had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: saxon produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 406 |
| 186 |
| 240 |
| 0 |
| 493 |
| - |
| 0.78 |
| 44% |
| 39% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 117 | 92 | 0 | 360 | 58.3 cm | 1.27 | 56% | 37% | 0:07 | |
| 250 | 123 | 94 | 0 | 350 | - | 1.31 | 57% | 35% | 0:07 | |
| Team Total | 523 | 240 | 186 | 0 | 710 | 58.3 cm | 1.29 | 56% | 36% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 4 | 7 kills | |||||
| 6 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 10 | 4 | 0 | 3 | 16 | 0/- | 334 | 4 | 7 | 14 | 0 | 15 | 1 | 842 | |
| -🇬🇧 | Attacker | 12 | 2 | 0 | 0 | 24 | 0/- | 150 | 2 | 6 | 10 | 0 | 15 | 4 | 773 | |
| -🇺🇸 | Attacker | 17 | 2 | 1 | 2 | 13 | 0/- | 266 | 4 | 11 | 10 | 0 | 10 | 0 | 701 | |
| -🇧🇪 |
| Attacker |
| 15 |
| 0 |
| 1 |
| 0 |
| 5 |
| 0/- |
| 50 |
| 2 |
| 0 |
| 6 |
| 0 |
| 6 |
| 1 |
| 255 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 600 | 500Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 34 | 37 | 39 | 0 | Minor variation | ||
| 20000 | - | - | 29 | 30 | 30 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 91 | 93 | 95 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.23x. Your flag work was one of your best areas, with 12 grabs producing 2 caps. You fought efficiently: 169-111 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.98x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 10 grabs. You fought efficiently: 117-92 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.66x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 17 grabs. You fought efficiently: 123-94 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 17-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
