Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Dec 2025, 22:41
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 271 | 92 | 97 | 0 | 253 | - | 0.95 | 49% | 36% | 0:06 | |
| 221 | 102 | 102 | 0 | 275 | 46.0 cm | 1.00 | 50% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 5 | 3 | 3 | 5 kills | |||
| 14 | 2 | 1 | 4 kills | ||||
| 14 | 2 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:30 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:41, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 5-6.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 4 captures, 8 returns, and an MVP score of 875. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 75 grabs, 44 pickups, 11 captures, 3 solos, 9 assists, 108 flag kills, 48 covers, 0 seals, 63 returns, 50 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 212 |
| 85 |
| 105 |
| 0 |
| 253 |
| 58.3 cm |
| 0.81 |
| 45% |
| 34% |
| 0:06 |
| Team Total | 704 | 279 | 304 | 0 | 781 | 52.1 cm | 0.92 | 48% | 36% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 266 | 97 | 103 | 0 | 302 | 36.0 cm | 0.94 | 49% | 33% | 0:06 | |
| 256 | 101 | 91 | 0 | 287 | 13.5 cm | 1.11 | 53% | 35% | 0:07 | |
| 229 | 106 | 85 | 0 | 273 | 20.3 cm | 1.25 | 55% | 39% | 0:07 | |
| Team Total | 751 | 304 | 279 | 0 | 862 | 23.2 cm | 1.09 | 52% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| 14 | 5 | 2 | 4 kills |
| 10 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 1 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 | 5 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 4 | 1 | 2 | 13 | 0/- | 407 | 9 | 9 | 4 | 0 | 8 | 4 | 875 | |
| -🇬🇧 | Attacker | 4 | 0 | 2 | 0 | 32 | 0/- | 68 | 2 | 7 | 18 | 0 | 20 | 1 | 640 | |
| -🇬🇧 | Defender | 2 | 1 | 1 | 0 | 0 | 25/6 | 1 | 4 | 8 | 14 | 0 | 15 | 3 | 602 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 1 |
| 3 |
| 1 |
| 14 |
| 0/- |
| 192 |
| 11 |
| 9 |
| 6 |
| 0 |
| 9 |
| 1 |
| 573 |
| -🇬🇧 | Attacker | 22 | 3 | 1 | 0 | 10 | 0/- | 272 | 9 | 9 | 4 | 0 | 6 | 1 | 522 |
| -🇬🇧 | Attacker | 11 | 2 | 1 | 0 | 14 | 0/- | 160 | 9 | 6 | 4 | 0 | 5 | 3 | 518 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 15 | 18 | 27 | 0 | Rhythmic fluctuation | ||
| 25000 | 360 | 240Hz | 29 | 30 | 30 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.72x. Your flag work was one of your best areas, with 23 grabs producing 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.61x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.49x. You helped keep the score under control with 14 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Excellent flag running from you: 22 grabs became 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. You were dangerous with the flag: 13 grabs led to 1 cap and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You gave the enemy defence problems and backed it up with 2 caps from 11 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |