Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Sept 2025, 23:29
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 280 | 118 | 73 | 0 | 258 | - | 1.62 | 62% | 47% | 0:08 |
| _-=Pr3dazZz=- | 194 | 86 | 54 | 2 | 226 | 36.0 cm | 1.59 | 61% | 38% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 1 | 2 | 4 kills | |||
| ownage | 16 | 5 | 4 | 4 kills | |||
| localhero | 13 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:32 when JugzZz scored for Blue Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with ownage finishing for Red Team on a solo run. That score set the closing shape of the match at 8-6.
ownage stood out as the main objective influence with 24 grabs, 5 captures, 10 returns, and an MVP score of 668. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 72 grabs, 18 pickups, 14 captures, 6 solos, 5 assists, 75 flag kills, 26 covers, 6 seals, 57 returns, 3 mid returns, 4 clutch returns, and 3 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 47% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: JugzZz logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 112 |
| 52 |
| 77 |
| 3 |
| 244 |
| 46.0 cm |
| 0.68 |
| 39% |
| 21% |
| 0:08 |
| Team Total | 586 | 256 | 204 | 5 | 728 | 41.0 cm | 1.25 | 56% | 36% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 219 | 86 | 76 | 0 | 225 | - | 1.13 | 53% | 38% | 0:08 |
| JugzZz | 166 | 66 | 87 | 0 | 199 | - | 0.76 | 43% | 33% | 0:07 |
| Broken_Soul | 117 | 52 | 93 | 1 | 197 | 58.3 cm | 0.56 | 36% | 29% | 0:07 |
| Team Total | 502 | 204 | 256 | 1 | 621 | 58.3 cm | 0.80 | 44% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 3 kills |
| Broken_Soul | 6 | 2 kills |
| -cide- | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 10 kills | |||
| ownage | 6 | 7 kills | ||||
| localhero | 1 | 5 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 24 | 5 | 1 | 1 | 12 | 0/- | 442 | 5 | 8 | 1 | 1 | 10 | 2 | 668 |
| - | JugzZz | Attacker | 20 | 6 | 0 | 4 | 5 | 0/- | 520 | 4 | 2 | 0 | 2 | 4 | 0 | 561 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 17/1 | 88 | 2 | 2 | 0 | 0 | 15 | 2 | 404 |
| - | -cide- | Attacker | 14 | 2 | 1 | 1 | 5 | 0/- | 270 | 5 | 5 | 1 | 0 | 3 | 0 | 396 |
| - | localhero | Defender | 2 | 0 | 0 | 0 | 0 | 28/12 | 0 | 0 | 2 | 1 | 0 | 17 | 0 | 327 |
| - | Broken_Soul | Attacker | 12 | 0 | 2 | 0 | 8 | 0/- | 80 | 2 | 7 | 0 | 0 | 8 | 0 | 274 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| ownage | 30000 | - | - | 108 | 115 | 137 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 18 | 20 | 22 | 0 | Rhythmic fluctuation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Great game, this was a really strong performance from you at 1.94x. Your attacking play was strong, especially because you turned 24 grabs into 5 caps and 1 solo. You fought efficiently: 118-73 with a 1.62 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| JugzZz | Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. You ran the flag well and gave your team end product: 6 caps and 4 solos from 20 grabs. I think survival was your main issue: 66-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| localhero | Godlike | Defender | You played a really good game here and your 1.34x rating shows it. Your defensive timing was good: 1 mid return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.22x. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You fought efficiently: 86-54 with a 1.59 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 14 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 52-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |