Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Nov 2025, 13:34
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 535 | 110 | 113 | 0 | 301 | 13.5 cm | 0.97 | 49% | 38% | 0:05 | |
| 354 | 94 | 131 | 0 | 285 | 58.3 cm | 0.72 | 42% | 33% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 49 | ||
| 61 | ||
| 50 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 72 | ||
| 50 | ||
| 59 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 13 | 1 | 2 | 5 kills | |||
| 20 | 4 | 2 | 1 | 5 kills | |||
| 12 | 5 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 22-19 in favour of Red Team.
The opening breakthrough came at 0:16 when ath scored for Blue Team. Red Team created more scoring chances, converting 22 of the 41 captures. Momentum changed hands 1 time as the scoreline developed. 34 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:57, with ath finishing for Blue Team on a solo run. That score set the closing shape of the match at 22-19.
-uh.StarzZz`- stood out as the main objective influence with 43 grabs, 18 captures, 27 returns, and an MVP score of 2382. -uh.StarzZz`- anchored the recovery work with 27 total returns.
Objective ledger for the match: 129 grabs, 35 pickups, 41 captures, 25 solos, 7 assists, 122 flag kills, 63 covers, 0 seals, 87 returns, 87 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 110 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 889 |
| 204 |
| 244 |
| 0 |
| 586 |
| 35.9 cm |
| 0.84 |
| 46% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 477 | 135 | 99 | 0 | 433 | - | 1.36 | 58% | 31% | 0:06 | |
| 471 | 109 | 105 | 0 | 340 | 36.0 cm | 1.04 | 51% | 32% | 0:06 | |
| Team Total | 948 | 244 | 204 | 0 | 773 | 36.0 cm | 1.20 | 54% | 32% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 2 | 14 kills | ||||
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 43 | 18 | 1 | 6 | 31 | 0/- | 1572 | 16 | 11 | 27 | 0 | 27 | 0 | 2382 | |
| -🇳🇱 | Attacker | 32 | 8 | 1 | 7 | 39 | 0/- | 998 | 5 | 24 | 24 | 0 | 24 | 0 | 1810 | |
| -🇬🇧 | Attacker | 32 | 11 | 1 | 9 | 30 | 0/- | 902 | 3 | 14 | 18 | 0 | 18 | 0 | 1678 | |
| -🇬🇧 | Attacker | 22 | 4 | 4 | 3 | 22 | 0/- | 628 | 11 | 14 | 18 | 0 | 18 | 0 | 1358 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 20 | 20 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.48x. Your attacking runs had purpose, with 43 grabs leading to 18 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.02x. Your attacking play was strong, especially because you turned 32 grabs into 11 caps and 9 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.94x. Your grabs and running were a real strength, with 32 grabs turning into 8 caps and 7 solos. You fought efficiently: 135-99 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. You ran the flag well and gave your team end product: 4 caps and 3 solos from 22 grabs. I think survival was your main issue: 94-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |