20 Nov 2025, 19:02
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR-FB | 235 | 102 | 80 | 0 | 278 | - | 1.27 | 56% | 37% | 0:08 |
| newut | 222 | 119 | 92 | 0 | 316 | - | 1.29 | 56% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 16 | 3 | 1 | 5 kills | |||
| newut | 17 | 5 | 3 | 5 kills | |||
| _-=Pr3dazZz=- | 15 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:32 when -uh.PreDaToR- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:32, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 3-4.
-cide- stood out as the main objective influence with 15 grabs, 0 captures, 11 returns, and an MVP score of 592. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 63 grabs, 28 pickups, 7 captures, 2 solos, 6 assists, 84 flag kills, 30 covers, 0 seals, 56 returns, 52 mid returns, 4 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 148 |
| 81 |
| 86 |
| 0 |
| 283 |
| 58.3 cm |
| 0.94 |
| 49% |
| 30% |
| 0:08 |
| Team Total | 605 | 302 | 258 | 0 | 877 | 58.3 cm | 1.17 | 54% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 263 | 99 | 89 | 0 | 310 | 36.0 cm | 1.11 | 53% | 32% | 0:07 |
| -cide- | 201 | 88 | 108 | 0 | 279 | 46.0 cm | 0.81 | 45% | 32% | 0:06 |
| -uh.StarzZz`- | 123 | 71 | 105 | 0 | 244 | 13.5 cm | 0.68 | 40% | 30% | 0:06 |
| Team Total | 587 | 258 | 302 | 0 | 833 | 31.8 cm | 0.85 | 46% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 13 | 1 | 5 kills |
| -cide- | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 5 | 8 kills | ||||
| newut | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 0 | 3 | 0 | 13 | 0/- | 263 | 10 | 5 | 10 | 0 | 11 | 1 | 592 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 0 | 0 | 0 | 22/7 | 28 | 2 | 11 | 16 | 0 | 17 | 1 | 574 |
| - | newut | Attacker | 14 | 2 | 1 | 1 | 12 | 0/- | 220 | 4 | 8 | 6 | 0 | 7 | 0 | 509 |
| - |
| Defender |
| 1 |
| 1 |
| 0 |
| 0 |
| 0 |
| 23/4 |
| 27 |
| 1 |
| 3 |
| 12 |
| 0 |
| 13 |
| 1 |
| 501 |
| - | Broken_Soul | Attacker | 17 | 0 | 1 | 0 | 10 | 0/- | 52 | 5 | 0 | 7 | 0 | 7 | 1 | 347 |
| - | -uh.StarzZz`- | Attacker | 16 | 2 | 1 | 1 | 4 | 0/- | 110 | 6 | 3 | 1 | 0 | 1 | 0 | 300 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| -uh.PreDaToR- | 30000 | - | - | 28 | 31 | 33 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 91 | 136 | 1100 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.67x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.PreDaToR- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.64x. You helped keep the score under control with 12 mid returns and 1 clutch return. You fought efficiently: 102-80 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.50x. You carried real threat on attack, turning 14 grabs into 2 caps and 1 solo. You fought efficiently: 119-92 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.45x. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 17 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 16 grabs led to 2 caps and 1 solo. I think survival was your main issue: 71-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |