19 Oct 2026, 11:18
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 333 | 118 | 109 | 0 | 325 | 13.5 cm | 1.08 | 52% | 38% | 0:06 | |
| 278 | 94 | 110 | 0 | 341 | 20.3 cm | 0.85 | 46% | 28% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 57 | ||
| 52 | ||
| 42 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 63 | ||
| 42 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 7 | 1 | 5 kills | ||||
| 24 | 10 | 1 | 4 kills | ||||
| 11 | 7 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:08 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:31, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-10.
pho` stood out as the main objective influence with 23 grabs, 5 captures, 21 returns, and an MVP score of 1183. PeRcH72 made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 77 grabs, 27 pickups, 18 captures, 5 solos, 8 assists, 86 flag kills, 39 covers, 0 seals, 59 returns, 47 mid returns, 12 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 130 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: PeRcH72 produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 611 |
| 212 |
| 219 |
| 0 |
| 666 |
| 16.9 cm |
| 0.97 |
| 49% |
| 33% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 386 | 130 | 113 | 0 | 272 | 20.3 cm | 1.15 | 53% | 48% | 0:05 | |
| 274 | 89 | 99 | 0 | 346 | 36.0 cm | 0.90 | 47% | 32% | 0:06 | |
| Team Total | 660 | 219 | 212 | 0 | 618 | 28.1 cm | 1.03 | 51% | 39% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 5 | 2 | 0 | 29 | 0/- | 496 | 5 | 12 | 17 | 0 | 21 | 2 | 1183 | |
| -🇬🇧 | Attacker | 25 | 7 | 1 | 4 | 19 | 0/- | 544 | 8 | 10 | 8 | 0 | 11 | 3 | 1110 | |
| -🇬🇧 | Attacker | 16 | 5 | 3 | 1 | 14 | 0/- | 504 | 9 | 11 | 8 | 0 | 9 | 3 | 1001 | |
| -🇳🇱 |
| Attacker |
| 13 |
| 1 |
| 2 |
| 0 |
| 24 |
| 0/- |
| 256 |
| 5 |
| 6 |
| 14 |
| 0 |
| 18 |
| 4 |
| 912 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | - | - | 19 | 21 | 24 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 14 | 14 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.80x. Very strong flag running: you made 23 grabs count with 5 caps. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 2.60x rating shows it. Excellent flag running from you: 25 grabs became 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 16 grabs into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 13 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
