Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Feb 2026, 19:31
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 260 | 116 | 89 | 0 | 323 | 20.3 cm | 1.30 | 57% | 36% | 0:07 |
| JugzZz | 132 | 77 | 107 | 0 | 261 | - | 0.72 | 42% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 18 | 6 | 3 | 4 kills | |||
| pho` | 25 | 5 | 1 | 1 | 5 kills | ||
| newut | 12 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 2:10 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:48, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-5.
-uh.PreDaToR- stood out as the main objective influence with 1 grab, 0 captures, 22 returns, and an MVP score of 581. -uh.PreDaToR- anchored the recovery work with 22 total returns.
Objective ledger for the match: 57 grabs, 20 pickups, 7 captures, 1 solos, 6 assists, 70 flag kills, 26 covers, 0 seals, 50 returns, 50 mid returns, 0 clutch returns, and 2 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 42% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.PreDaToR- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 69 |
| 41 |
| 102 |
| 0 |
| 206 |
| 58.3 cm |
| 0.40 |
| 29% |
| 21% |
| 0:06 |
| Team Total | 461 | 234 | 298 | 0 | 790 | 39.3 cm | 0.79 | 44% | 30% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 277 | 125 | 65 | 0 | 299 | - | 1.92 | 66% | 42% | 0:10 |
| -cide-FB | 159 | 83 | 92 | 0 | 256 | 46.0 cm | 0.90 | 47% | 32% | 0:07 |
| newut | 157 | 90 | 77 | 0 | 285 | - | 1.17 | 54% | 32% | 0:08 |
| Team Total | 593 | 298 | 234 | 0 | 840 | 46.0 cm | 1.27 | 56% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| JugzZz | 7 | 4 | 2 | 4 kills |
| Broken_Soul | 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 2 | 3 | 11 kills | |||
| pho` | 6 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| JugzZz | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Defender | 1 | 0 | 1 | 0 | 0 | 25/9 | 0 | 1 | 8 | 22 | 1 | 22 | 0 | 581 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 24/5 | 26 | 2 | 4 | 19 | 0 | 19 | 0 | 568 |
| - | -cide- | Attacker | 18 | 4 | 0 | 1 | 4 | 0/- | 338 | 5 | 5 | 1 | 0 | 1 | 0 | 508 |
| - | newut | Attacker | 10 | 1 | 1 | 0 | 8 | 0/- | 162 | 3 | 5 | 3 | 0 | 3 | 0 | 395 |
| - | JugzZz | Attacker | 15 | 0 | 2 | 0 | 7 | 0/- | 119 | 5 | 2 | 4 | 1 | 4 | 0 | 281 |
| - | Broken_Soul | Attacker | 13 | 1 | 1 | 0 | 2 | 0/- | 55 | 4 | 2 | 1 | 0 | 1 | 0 | 176 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 20 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 34 | 238 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 101 | 0 | Minor variation | |
| -uh.PreDaToR- | 30000 | - | - | 30 | 33 | 38 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.97x. You helped keep the score under control with 22 mid returns. You fought efficiently: 125-65 with a 1.92 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You played a really good game here and your 1.55x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You fought efficiently: 116-89 with a 1.30 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.33x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | You had a positive match and your 1.12x rating backs that up. Your attacking play was strong, especially because you turned 10 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 77-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.55x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 13 grabs into 1 cap. I think survival was your main issue: 41-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |