Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Oct 2025, 19:19
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 411 | 86 | 125 | 0 | 309 | 58.3 cm | 0.69 | 41% | 28% | 0:05 | |
| 358 | 110 | 139 | 0 | 353 | 13.5 cm | 0.79 | 44% | 32% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 47 | ||
| 39 | ||
| 58 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 69 | ||
| 70 | ||
| 70 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 8 | 3 | 2 | 5 kills | |||
| 19 | 7 | 1 | 2 | 5 kills | |||
| 14 | 7 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 6-10 in favour of Blue Team.
The opening breakthrough came at 0:29 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 16 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:33, with localhero finishing for Blue Team. That score set the closing shape of the match at 6-10.
Broken_Soul stood out as the main objective influence with 15 grabs, 5 captures, 24 returns, and an MVP score of 1459. Broken_Soul made the biggest clutch contribution, recording 9 close-save returns.
Objective ledger for the match: 98 grabs, 60 pickups, 16 captures, 6 solos, 8 assists, 141 flag kills, 48 covers, 0 seals, 81 returns, 54 mid returns, 27 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 34% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 42 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 9 close-save returns, also known as deleting someone else's highlight clip.
| 769 |
| 196 |
| 264 |
| 0 |
| 662 |
| 35.9 cm |
| 0.74 |
| 43% |
| 30% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 501 | 124 | 105 | 0 | 362 | 46.0 cm | 1.18 | 54% | 34% | 0:06 | |
| 417 | 140 | 91 | 0 | 426 | - | 1.54 | 61% | 34% | 0:07 | |
| Team Total | 918 | 264 | 196 | 0 | 788 | 46.0 cm | 1.35 | 57% | 34% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 10 kills | ||||
| 4 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 5 | 1 | 1 | 38 | 0/- | 455 | 15 | 1 | 12 | 0 | 24 | 9 | 1459 | |
| -🇩🇪 | Attacker | 26 | 4 | 3 | 3 | 43 | 0/- | 417 | 16 | 16 | 20 | 0 | 28 | 8 | 1399 | |
| -🇬🇧 | Attacker | 24 | 6 | 1 | 2 | 28 | 0/- | 583 | 14 | 18 | 10 | 0 | 13 | 3 | 1146 | |
| -🇬🇧 |
| Attacker |
| 33 |
| 1 |
| 3 |
| 0 |
| 32 |
| 0/- |
| 145 |
| 15 |
| 13 |
| 12 |
| 0 |
| 16 |
| 7 |
| 1066 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 26 | 29 | 30 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.26x. Your attacking play was strong, especially because you turned 26 grabs into 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.95x. Excellent flag running from you: 15 grabs became 5 caps and 1 solo. I think survival was your main issue: 86-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.87x. Your attacking play was strong, especially because you turned 24 grabs into 6 caps and 2 solos. You fought efficiently: 140-91 with a 1.54 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.57x. You carried real threat on attack, turning 33 grabs into 1 cap. I think survival was your main issue: 110-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |